Adventure Mode: World of Light: Difference between revisions

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==Elements==
==Elements==
*At the beginning of the mode, two cutscenes play, the first showing all the fighters except {{SSBU|Kirby}} being defeated by Galeem, and the second showing the fighters being transformed into puppets inhabited by spirits. The game then transitions to the world map, with Kirby, the only available fighter, at the starting point.
*At the beginning of the mode, a cutscene shows all the fighters except {{SSBU|Kirby}} being defeated by Galeem, followed by the World of Light logo. A second cutscene then shows the fighters being transformed into puppets inhabited by spirits. Afterward the game transitions to the world map, with Kirby, the only available fighter, at the starting point.
*Similar to The Subspace Emissary, the mode features a world map that may be navigated. Map navigation is unlike The Subspace Emissary but somewhat resembles ''Smash 3DS''{{'}}s [[Classic Mode (SSB4-3DS)|Classic Mode]]: the player character has a fully rendered model on the map, and the character themselves (rather than the player) navigate on predetermined paths between map locations. Galeem appears at the top center of the map, surrounded by what appears to be a forcefield.
*Similar to The Subspace Emissary, the mode features a world map that may be navigated. Map navigation is unlike The Subspace Emissary but somewhat resembles ''Smash 3DS''{{'}}s [[Classic Mode (SSB4-3DS)|Classic Mode]]: the player character has a fully rendered model on the map, and the character themselves (rather than the player) navigate on predetermined paths between map locations. Galeem appears at the top center of the map, surrounded by what appears to be a forcefield.
**Both spirits and fighters appear on the map as rendered icons, with one type of icon for spirits and one type for fighters. Moving up to and interacting with an icon will reveal which character it is. Opponent fighters (including fighters that represent spirits) appear with distinctive red eyes both on the map and in battle.
**Both spirits and fighters appear on the map as rendered icons, with one type of icon for spirits and one type for fighters. Moving up to and interacting with an icon will reveal which character it is. Opponent fighters (including fighters that represent spirits) appear with distinctive red eyes both on the map and in battle.
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