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(→Special Moves: info comes from nairo's video on ZSS) |
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===Special Moves=== | ===Special Moves=== | ||
*{{nerf|Paralyzer can no longer lock.}} | |||
*{{buff|[[Plasma Whip]]'s sweetspot does more damage and significantly more knockback.}} | *{{buff|[[Plasma Whip]]'s sweetspot does more damage and significantly more knockback.}} | ||
*{{nerf|Plasma Whip takes longer to tether to the ledge.}} | *{{nerf|Plasma Whip takes longer to tether to the ledge.}} | ||
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*{{buff|The bounce from Flip Jump's footstool stomp is significantly shorter.}} | *{{buff|The bounce from Flip Jump's footstool stomp is significantly shorter.}} | ||
*{{buff|Flip Jump's footstool stomp has less endlag.}} | *{{buff|Flip Jump's footstool stomp has less endlag.}} | ||
*{{nerf|Flip Jump's kick has a smaller hitbox and can no longer be edge-cancelled.}} | |||
*{{change|Zero Suit Samus has a new [[Final Smash]] where she summons her [[gunship]] as before, but temporarily dons her Varia Suit (using the same model as [[Samus (SSBU)|the playable version]]) and fires a single, long-lasting laser from the top of the ship, similarly to [[Aura Storm]]. The players chooses where to aim the laser with a targeting reticle.}} | *{{change|Zero Suit Samus has a new [[Final Smash]] where she summons her [[gunship]] as before, but temporarily dons her Varia Suit (using the same model as [[Samus (SSBU)|the playable version]]) and fires a single, long-lasting laser from the top of the ship, similarly to [[Aura Storm]]. The players chooses where to aim the laser with a targeting reticle.}} | ||
edits