Super Smash Bros. Ultimate

Bayonetta (SSBU): Difference between revisions

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(Reverting to before vandalism)
(→‎Special moves: Someone needs to stop changing my Witch Twist and Downwards After Burner Kick notes!!! Like, seriously! I put those there for a reason!!!!! 😠)
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**{{nerf|She also can no longer use another After Burner Kick if it collides with an opponent's shield, preventing multiple mixups and ledge getup options.}}
**{{nerf|She also can no longer use another After Burner Kick if it collides with an opponent's shield, preventing multiple mixups and ledge getup options.}}
**{{nerf|Downwards After Burner Kick can no longer be [[Auto-canceling|autocancelled]].}}
**{{nerf|Downwards After Burner Kick can no longer be [[Auto-canceling|autocancelled]].}}
**{{buff| Downwards After Burner Kick now launches opponents upwards, which, improves its combo potential.}}
**{{nerf|Downwards After Burner Kick has more knockback scaling, hindering its ability to combo into itself at mid percent despite the angle change.}}
**{{nerf|Downwards After Burner Kick has more knockback scaling, hindering its ability to combo into itself at mid percent despite the angle change.}}
**{{nerf|DI is much more effective against Downwards After Burner Kick and, due to this, opponents can avoid being hit by a second one more easily even at low percents.}}
**{{nerf|DI is much more effective against Downwards After Burner Kick and, due to this, opponents can avoid being hit by a second one more easily even at low percents.}}
**{{buff|If Bayonetta hits someone with a Downwards After Burner Kick after hitting them with an After Burner Kick she will gain another After Burner Kick.}}
**{{buff|If Bayonetta hits someone with a Downwards After Burner Kick after hitting them with an After Burner Kick she will gain another After Burner Kick.}}
*{{nerf|[[Witch Twist]] has increased startup and can no longer grab the ledge until the move ends or with proper spacing. This allows her to be easily punished.}}
*{{nerf|[[Witch Twist]] has increased startup and can no longer snap to the ledge until the move ends or with proper spacing. This allows her to be easily punished.}}
*{{nerf|[[Witch Time]] no longer grants [[intangibility]] when used, and its effect duration has been significantly lowered. It also has increased start-up and endlag.}}
*{{nerf|[[Witch Time]] no longer grants [[intangibility]] when used, and its effect duration has been significantly lowered. It also has increased start-up and endlag.}}
**{{change|The screen turns dark whenever someone is affected by Witch Time.}}
**{{change|The screen turns dark whenever someone is affected by Witch Time.}}

Revision as of 15:45, November 15, 2018

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This article is about Bayonetta's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Bayonetta.
Bayonetta
in Super Smash Bros. Ultimate
Bayonetta SSBU.png
BayonettaSymbol.svg
Universe Bayonetta
Other playable appearance in SSB4


Availability Unlockable
Final Smash Infernal Climax
Bayonetta (SSBU)

Bayonetta (ベヨネッタ, Bayonetta) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character on June 12th, 2018. Bayonetta is once again voiced by Hellena Taylor in the English version, using recycled voice clips from Super Smash Bros. 4.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Bayonetta's model features a more subdued color scheme.
  • Change Love is Blue and Scarborough Fair have louder sound effects to distinguish the two.
  • Change Bayonetta's taunts are sped up.
  • Change When the victory screen shows her name, Bayonetta's glasses glint at the edge. While this was present in her victory poses in Smash 4, it only showed for a brief moment.

Attributes

  • Buff Like all characters, Bayonetta's jumpsquat animation now takes three frames to complete.
  • Buff Bayonetta's bullet arts can now be angled slightly upwards or downwards, depending on the move.

Ground attacks

  • Buff Jab combo connects more reliably.
    • Nerf Jab 1 has less range.
  • Nerf Bayonetta's tilts all have less range.
    • Buff Up tilt's grounded hitbox launches opponents at an angle similar to the aerial hitbox, which, improves its combo potential.
    • Nerf Down tilt has slightly more endlag.
  • Nerf All of Bayonetta's smash attacks deal less knockback, have slightly less range and slightly more startup and ending lag.

Aerial Attacks

  • Nerf Held neutral aerial and up aerial have increased landing lag.
  • Buff Forward aerial has less landing lag.
    • Buff All hits of forward aerial have increased damage.
    • Nerf Forward aerial doesn't bounce off of opponents anymore. This means that the first hit of it can no longer combo into After Burner Kick or Witch Twist at low to medium percents.
  • Buff Both back aerial and up aerial have less landing lag.
    • Nerf Back aerial has more ending lag.
    • Change Up aerial deals less damage and its knockback has been reduced substantially. This improves its combo potential but hinders it KO ability.
  • Nerf Down aerial's knockback appears to have been lowered.
    • Nerf Down aerial has more landing lag.

Throws/other attacks

  • Change Bayonetta's hand now grabs characters using a form of umbran magic, as seen via a slightly updated animation where she swings her hand around, which is sparkling with a noticeable umbran purple.

Special moves

  • Nerf Bullet Climax now needs to be fully charged before it can be shield-cancelled.
  • Nerf If the first hit of Heel Slide is blocked by a shield, she will be unable to use the second hit.
    • Nerf She also can no longer use another After Burner Kick if it collides with an opponent's shield, preventing multiple mixups and ledge getup options.
    • Nerf Downwards After Burner Kick can no longer be autocancelled.
    • Buff Downwards After Burner Kick now launches opponents upwards, which, improves its combo potential.
    • Nerf Downwards After Burner Kick has more knockback scaling, hindering its ability to combo into itself at mid percent despite the angle change.
    • Nerf DI is much more effective against Downwards After Burner Kick and, due to this, opponents can avoid being hit by a second one more easily even at low percents.
    • Buff If Bayonetta hits someone with a Downwards After Burner Kick after hitting them with an After Burner Kick she will gain another After Burner Kick.
  • Nerf Witch Twist has increased startup and can no longer snap to the ledge until the move ends or with proper spacing. This allows her to be easily punished.
  • Nerf Witch Time no longer grants intangibility when used, and its effect duration has been significantly lowered. It also has increased start-up and endlag.
    • Change The screen turns dark whenever someone is affected by Witch Time.

Role in World of Light

Bayonetta was among the fighters summoned to the cliffside to fight against the army of Master Hands.

Bayonetta was present when Galeem unleashed its beams of light. Bayonetta dodged a beam of light, activating her Bat Within, but she was then vaporized immediately after she reformed her body, and transformed into a spirit alongside the rest of the fighters, excluding Kirby.

Alternate costumes

Bayonetta Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>oYe8HpzYebg</youtube>

Trivia

  • Bayonetta's official artwork strongly resembles her official artwork for Bayonetta 2, with her arms pointed outwards rather than inwards.
    • Likewise, Bayonetta's official artwork based on the first game resembles her official artwork for Bayonetta, only mirrored.