Super Smash Bros. Ultimate

Ness (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(made general edits to the Special Moves section for conciseness.)
Line 40: Line 40:
===Ground Attacks===
===Ground Attacks===
*{{buff|[[Neutral attack]] connects more reliably.}}
*{{buff|[[Neutral attack]] connects more reliably.}}
*{{nerf|Neutral attack deals slightly less damage.}}
**{{nerf|Neutral attack deals slightly less damage.}}
*{{buff|[[Forward tilt]] deals more damage and can trip opponents.}}
*{{buff|[[Forward tilt]] deals more damage and can trip opponents.}}
*{{buff|[[Up smash]] and [[down smash]] have regained the charging hitboxes they prior to ''SSB4''. The yo-yo can also hang below the ledge, improving Ness's edge-guarding abilities significantly.}}
*{{buff|[[Up smash]] and [[down smash]] have regained the charging hitboxes they prior to ''SSB4''. The yo-yo can also hang below the ledge, improving Ness's edge-guarding abilities significantly.}}
Line 47: Line 47:
===Aerial Attacks===
===Aerial Attacks===
*{{change|[[Neutral aerial]] now has Ness emitting PSI from his hands with a magical sound effect, similar to {{SSBU|Zelda}}'s neutral aerial.}}
*{{change|[[Neutral aerial]] now has Ness emitting PSI from his hands with a magical sound effect, similar to {{SSBU|Zelda}}'s neutral aerial.}}
*{{buff|Neutral aerial has more range.}}
**{{buff|Neutral aerial has more range.}}
*{{buff|[[Back aerial]] deals more damage.}}
*{{buff|[[Back aerial]] deals more damage.}}
*{{change|[[Up aerial]] is a completely new move in which Ness waves his hand and emits PSI from his index finger, hitting 5 times.}}
*{{change|[[Up aerial]] is a completely new move in which Ness waves his hand and emits PSI from his index finger, hitting 5 times.}}
*{{buff|Up aerial deals more damage when all hits connect.}}
**{{buff|Up aerial deals more damage when all hits connect.}}
*{{nerf|Up aerial has less horizontal range.}}
**{{nerf|Up aerial has less horizontal range.}}
*{{buff|[[Down air]] has reduced end lag.}}
*{{buff|[[Down air]] has reduced end lag.}}


===Throws/other attacks===
===Throws/other attacks===
*{{change|Ness now [[grab|grabs]] and [[pummel|pummels]] his opponents using PSI.}}
*{{change|Ness now [[grab|grabs]] and [[pummel|pummels]] his opponents using PSI.}}
*{{buff|Pummel deals slightly more damage.}}
**{{buff|Pummel deals slightly more damage.}}
*{{nerf|Pummel is noticeably slower.}}
**{{nerf|Pummel is noticeably slower.}}
*{{nerf|[[Down throw]] deals more knockback, reducing its combo potential at mid-percents.}}
*{{nerf|[[Down throw]] deals more knockback, reducing its combo potential at mid-percents.}}
*{{change|Down throw once again shares its visual effects with PK Fire.}}
**{{change|Down throw once again shares its visual effects with PK Fire.}}


===Special moves===
===Special moves===
*{{buff|[[PK Flash]] travels faster and lasts much longer. It can also move through [[platform#Soft_platforms|soft]] and [[platform#Semisoft_platforms|semisoft platforms]].}}
*{{buff|[[PK Flash]] travels faster and lasts much longer. It can also move through [[platform#Soft_platforms|soft]] and [[platform#Semisoft_platforms|semisoft platforms]].}}
*{{buff|PK Flash no longer causes Ness to become [[helpless]] in the air.}}
**{{buff|PK Flash no longer causes Ness to become [[helpless]] in the air.}}
*{{change|PK Flash is now more of a blue-green color.}}
**{{change|PK Flash is now more of a blue-green color.}}
*{{nerf|[[PK Fire]] has slightly more startup lag.}}
*{{change|[[PK Fire]] has a new animation. Ness points with one hand in the direction of the attack, and a red spark appears on his shooting hand. Diamond-shaped PSI energy also rises up within the fire pillar.}}
*{{buff|PK Fire has less end lag, giving Ness more time to attack his trapped opponent.}}
**{{change|PK Fire has slightly more startup lag, making it easier to predict, but also has less end lag, allowing Ness to more reliably capitalize on a successful hit.}}
*{{buff|PK Fire's aerial landing lag has been significantly reduced.}}
**{{buff|PK Fire's aerial landing lag has been significantly reduced.}}
*{{buff|PK Fire's hitbox is larger and the fire pillar engulfs the opponent more reliably. If Ness attacks the opponent while they are trapped, the opponent will stay caught in the fire, allowing him to rack up more damage.}}
**{{buff|PK Fire's hitbox is larger and the fire pillar engulfs the opponent more reliably. If Ness attacks the opponent while they are trapped, the opponent will stay caught in the fire, allowing him to rack up more damage.}}
*{{change|PK Fire pushes Ness back slightly when used on the ground, similar to {{SSBU|Lucas}}.}}
**{{change|PK Fire pushes Ness back slightly when used on the ground, similar to {{SSBU|Lucas}}'s PK Fire.}}
*{{change|PK Fire has a new animation. Ness points with one hand in the direction of the attack, and a red spark appears on his shooting hand. Diamond-shaped PSI energy also rises up within the fire pillar.}}
*{{buff|[[PK Thunder]] now has an angle indicator when the ball of lighting moves close to Ness, allowing the player to see the trajectory Ness will travel during PK Thunder 2.}}
*{{buff|[[PK Thunder]] now has an angle indicator when the ball of lighting moves close to Ness, allowing the player to see the trajectory Ness will travel during PK Thunder 2.}}
*{{buff|PK Thunder 2 travels further.}}
**{{buff|PK Thunder 2 travels further and has more [[intangibility]] frames during the move, significantly improving its safety and recovery against [[Counterattack|counterattacks]].}}
*{{buff|PK Thunder 2 has more [[intangibility]] frames during the move, significantly improving its safety and recovery against [[Counterattack|counterattacks]].}}
**{{nerf|PK Thunder 2 deals less knockback.}}
*{{nerf|PK Thunder 2 deals less knockback.}}
*{{change|[[PSI Magnet]] now has its on-screen effect from ''EarthBound'' and visible suction around the magnet.}}
*{{buff|[[PSI Magnet]] is larger and has a hitbox similar to Lucas's version of the move. It now deals damage to opponents who enter it, in addition to pushing them away.}}
**{{buff|PSI Magnet is larger and  now deals damage to opponents who enter it, in addition to pushing them away. This is similar to Lucas's version.}}
*{{buff|PSI Magnet no longer halts Ness' horizontal momentum in the air.}}
**{{buff|PSI Magnet no longer halts Ness' horizontal momentum in the air.}}
*{{change|PSI Magnet now has its on-screen effect from ''EarthBound'' and visible suction around the magnet.}}
*{{change|[[PK Starstorm]] is similar to its ''Brawl'' iteration, firing slower meteors that spread out over the stage. [[Paula]] and [[Poo]] now accompany Ness during the move. PK Starstorm particle effects from ''EarthBound'' and the Eight Melodies' background pattern appear.}}
*{{change|[[PK Starstorm]] is similar to its ''Brawl'' iteration, firing slower meteors that spread out over the stage. [[Paula]] and [[Poo]] now accompany Ness during the move. PK Starstorm particle effects from ''EarthBound'' and the Eight Melodies' background pattern appear.}}



Revision as of 15:23, November 12, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Ness' appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ness.
Ness
in Super Smash Bros. Ultimate
Ness SSBU.png
EarthboundSymbol.svg
Universe EarthBound
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash PK Starstorm
Ness (SSBU)
Ness has a variety of moves, from long-range attacks using psychic powers known as "PSI," to short-range attacks with his bat and yo-yo. Ness can also unleash PK Thunder, a guided attack that can launch him like a rocket or help him recover!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Ness (ネス, Ness) is a playable character in Super Smash Bros. Ultimate. He was revealed along with all other previous fighters on June 12, 2018. Makiko Ōmoto reprises her role as Ness through archived voice recordings.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Ness was buffed substantially for his appearance in Super Smash Bros. Ultimate. Among his most notable buffs are his faster movement speed, increased damage output, stronger up smash, and his down smash's greater edge-guarding potential.

Aesthetics

  • Change Ness' model features a more subdued color scheme. Some of the detailing on his clothes and weapons are more prominent, such as the vertical stitching of his socks.
  • Change Ness faces the screen regardless of which direction he turns, which also causes his animations to be mirrored.
  • Change The text on his yo-yo now reads "SUPER NINTENDO 2018 MOTHER". The yo-yo also produces trailing aftereffects when in motion.
  • Change Many of his PSI moves now have their respective PSI graphics from EarthBound.
  • Change Ness' eyes bulge and grow more circular when he is hit or frozen.
  • Change Ness has a new idle animation where he bounces in place with his arms to the side, similar to Sonic.
  • Change His air dodge now resembles its Melee iteration more closely.
  • Change Ness' victory poses have been slightly altered:
    • When Ness poses with his bat, he swings his bat only once instead of multiple times.
    • Ness skips into the victory area instead of hopping in place in previous games.
    • He has a more astonished expression during his look-about victory pose.

Attributes

  • Buff Like all characters, Ness's jumpsquat animation now takes three frames to complete.
  • Buff Ness jumps higher.
  • Buff Ness dashes faster.
  • Buff Ness has faster air speed.

Ground Attacks

  • Buff Neutral attack connects more reliably.
    • Nerf Neutral attack deals slightly less damage.
  • Buff Forward tilt deals more damage and can trip opponents.
  • Buff Up smash and down smash have regained the charging hitboxes they prior to SSB4. The yo-yo can also hang below the ledge, improving Ness's edge-guarding abilities significantly.
  • Buff Up smash deals significantly more knockback.

Aerial Attacks

  • Change Neutral aerial now has Ness emitting PSI from his hands with a magical sound effect, similar to Zelda's neutral aerial.
    • Buff Neutral aerial has more range.
  • Buff Back aerial deals more damage.
  • Change Up aerial is a completely new move in which Ness waves his hand and emits PSI from his index finger, hitting 5 times.
    • Buff Up aerial deals more damage when all hits connect.
    • Nerf Up aerial has less horizontal range.
  • Buff Down air has reduced end lag.

Throws/other attacks

  • Change Ness now grabs and pummels his opponents using PSI.
    • Buff Pummel deals slightly more damage.
    • Nerf Pummel is noticeably slower.
  • Nerf Down throw deals more knockback, reducing its combo potential at mid-percents.
    • Change Down throw once again shares its visual effects with PK Fire.

Special moves

  • Buff PK Flash travels faster and lasts much longer. It can also move through soft and semisoft platforms.
    • Buff PK Flash no longer causes Ness to become helpless in the air.
    • Change PK Flash is now more of a blue-green color.
  • Change PK Fire has a new animation. Ness points with one hand in the direction of the attack, and a red spark appears on his shooting hand. Diamond-shaped PSI energy also rises up within the fire pillar.
    • Change PK Fire has slightly more startup lag, making it easier to predict, but also has less end lag, allowing Ness to more reliably capitalize on a successful hit.
    • Buff PK Fire's aerial landing lag has been significantly reduced.
    • Buff PK Fire's hitbox is larger and the fire pillar engulfs the opponent more reliably. If Ness attacks the opponent while they are trapped, the opponent will stay caught in the fire, allowing him to rack up more damage.
    • Change PK Fire pushes Ness back slightly when used on the ground, similar to Lucas's PK Fire.
  • Buff PK Thunder now has an angle indicator when the ball of lighting moves close to Ness, allowing the player to see the trajectory Ness will travel during PK Thunder 2.
    • Buff PK Thunder 2 travels further and has more intangibility frames during the move, significantly improving its safety and recovery against counterattacks.
    • Nerf PK Thunder 2 deals less knockback.
  • Change PSI Magnet now has its on-screen effect from EarthBound and visible suction around the magnet.
    • Buff PSI Magnet is larger and now deals damage to opponents who enter it, in addition to pushing them away. This is similar to Lucas's version.
    • Buff PSI Magnet no longer halts Ness' horizontal momentum in the air.
  • Change PK Starstorm is similar to its Brawl iteration, firing slower meteors that spread out over the stage. Paula and Poo now accompany Ness during the move. PK Starstorm particle effects from EarthBound and the Eight Melodies' background pattern appear.

Alternate costumes

Ness Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>jtlUHmonMGQ</youtube>

Trivia

  • Ness is the only one of the four original unlockable characters from the Smash 64 game to be playable in the E3 demo.
    • Ness is also the only one to appear on the box art. However, Captain Falcon is also featured in the full group artwork.
  • Ness's yo-yo reads "SUPER NINTENDO 2018" and "MOTHER", in reference to his console of origin, Ultimate's set year of release, and his home series, respectively.
  • Ultimate is the first Smash game where Ness does not receive any new voice clips.