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Paralyzer: Difference between revisions

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{{cquote|''Charge Samus's beam by pressing and holding the B Button, but the damage doesn't increase by much.''|cite=''Brawl''{{'}}s instruction manual}}
{{cquote|''Charge Samus's beam by pressing and holding the B Button, but the damage doesn't increase by much.''|cite=''Brawl''{{'}}s instruction manual}}
{{cquote|''Fire an energy blast that stuns enemies. Can be charged.''|cite=''Smash for 3DS''{{'}}s foldout}}
{{cquote|''Fire an energy blast that stuns enemies. Can be charged.''|cite=''Smash for 3DS''{{'}}s foldout}}
{{cquote|''Fires an energy blast that stuns enemies. A max charge increase range, power, and stun duration.''|cite=Description from ''Ultimate''{{'}}s Move List}}
The '''Paralyzer''' ({{ja|パラライザー|Pararaizā}}, ''Paralyzer'') is [[Zero Suit Samus]]'s [[neutral special move]]. A shot is [[Projectile|fired]] out of Zero Suit Samus's blaster, which deals a small amount of damage and [[paralyze]]s the target. It can be [[charge]]d to increase the time an opponent is stunned, dealing 4-5% damage when uncharged and 6% when charged.
The '''Paralyzer''' ({{ja|パラライザー|Pararaizā}}, ''Paralyzer'') is [[Zero Suit Samus]]'s [[neutral special move]]. A shot is [[Projectile|fired]] out of Zero Suit Samus's blaster, which deals a small amount of damage and [[paralyze]]s the target. It can be [[charge]]d to increase the time an opponent is stunned, dealing 4-5% damage when uncharged and 6% when charged.



Revision as of 22:45, February 25, 2019

Paralyzer
Paralyzer SSB4.jpeg
Paralyzer in Super Smash Bros. for Wii U.
User Zero Suit Samus
Universe Metroid
Article on Metroid Wiki Paralyzer
Charge Samus's beam by pressing and holding the B Button, but the damage doesn't increase by much.
Brawl's instruction manual
Fire an energy blast that stuns enemies. Can be charged.
Smash for 3DS's foldout
Fires an energy blast that stuns enemies. A max charge increase range, power, and stun duration.
—Description from Ultimate's Move List

The Paralyzer (パラライザー, Paralyzer) is Zero Suit Samus's neutral special move. A shot is fired out of Zero Suit Samus's blaster, which deals a small amount of damage and paralyzes the target. It can be charged to increase the time an opponent is stunned, dealing 4-5% damage when uncharged and 6% when charged.

The paralyze effect caused by the Paralyzer is not affected by knockback resistance. Also, hitting a non-flinch character like Porky with this will cause them to shake as if they were stunned, though they will continue moving unhindered.

Firing a beam just before landing won't produce the Paralyzer SFX, and is referred to as silent laser.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Paralyzer 2. Blast Shot 3. Electromagnetic Net
Paralyzer
Blast Shot
Electromagnetic Net
"Fire an energy blast that stuns enemies. Can be charged." "Shoot farther and faster than normal, but it's slightly less powerful and won't stun." "The energy blast expands after being fired, but it has reduced range."
  1. Paralyzer: Default.
  2. Blast Shot: Acts somewhat like Fox's Blaster, firing very weak bolts (1% uncharged, 2% charged) that cause minimal hitstun. Firing speed is increased and startup/ending lag are reduced.
  3. Electromagnetic Net (known as Spreading Shot in the PAL version): Shots travel a shorter distance, but hit multiple times before causing a paralyzing explosion at maximum distance. Also has more startup and ending lag.

Origin

The Paralyzer from Metroid: Other M

In Metroid: Zero Mission, Zero Suit Samus' role in the game is a stealth role; even with the Paralyzer charged, the best she can do with her "rather useless emergency pistol" is paralyze Space Pirates for a few seconds. The Paralyzer is, however, able to destroy Bomb Blocks, blocks that are normally vulnerable to Morph Ball bombs only.

The name "Paralyzer" has no origin in the Metroid series; the weapon is not referred to as a "Paralyzer" until Metroid: Other M, which was produced after Brawl.

Gallery

Trivia

  • In Brawl, the Paralyzer shot will change its direction when powershielded, but the blast itself will still look like it's traveling along a straight path. This behavior is unique among energy projectiles.