Super Smash Bros. 4

Falco (SSB4)/Forward throw: Difference between revisions

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==Overview==
==Overview==
Punches the opponent forwards. It possesses weak damage and knockback, making it unreliable for as a kill throw, although at low percents, if an opponent misses a tech, it can lead into a lock from his lasers, which can then be followed up with another attack. Otherwise, his least useful throw available.
Punches the opponent forwards. It possesses weak damage and knockback, making it unreliable for as a kill throw, although at low percents, if an opponent misses a tech, it can lead into a lock from his lasers, which can then be followed up with another attack. Otherwise, his least useful throw available.
==Hitboxes==
===Throw===
{|class="wikitable"
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
|-
|Throw||3%||45||35||135||0||Yes
|}
===Collateral===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=4%
|sd=1
|angle=55
|bk=10
|ks=100
|fkv=140
|r=5.76
|bn=0
|xpos=0.0
|ypos=10.0
|zpos=10.0
|clang=f
|rebound=f
|type=Elbow
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=L
}}
|}
{{MvSubNavFalco|g=SSB4}}
[[Category:Falco (SSB4)]]
[[Category:Forward throws (SSB4)]]

Revision as of 18:27, July 13, 2019

Hitbox visualization showing Falco's forward throw.

Overview

Punches the opponent forwards. It possesses weak damage and knockback, making it unreliable for as a kill throw, although at low percents, if an opponent misses a tech, it can lead into a lock from his lasers, which can then be followed up with another attack. Otherwise, his least useful throw available.