Super Smash Bros. Ultimate

Castlevania (universe): Difference between revisions

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It has been confirmed that there will be a total of 34 Castlevania tracks in ''Ultimate''.
It has been confirmed that there will be a total of 34 Castlevania tracks in ''Ultimate''.


*An original arrangement of '''Vampire Killer''', the theme of the first stage in ''Castlevania'', was played during Simon's character showcase.
* An original arrangement of '''Vampire Killer''', the theme of the first stage in ''Castlevania'', was played during Simon's character showcase.
*An arrangement directly ported from ''Castlevania Judgment'' of '''Vampire Killer''', Simon's theme in the game, was played during Simon's trailers.
** An arrangement directly ported from ''Castlevania Judgment'' of '''Vampire Killer''', Simon's theme in the game, was played during Simon's trailers.
*An arrangement of '''Out of Time''', the theme for the final level of ''Castlevania'', was heard during the showcase of the Dracula's Castle stage.
* An arrangement of '''Out of Time''', the theme for the final level of ''Castlevania'', was heard during the showcase of the Dracula's Castle stage.
*An arrangement directly ported from ''Harmony of Despair'' of '''Nothing to Lose''', the final boss theme against Dracula in ''Castlevania'', was played during Dracula's showcase.
* An arrangement directly ported from ''Harmony of Despair'' of '''Nothing to Lose''', the final boss theme against Dracula in ''Castlevania'', was played during Dracula's showcase.
*'''Bloody Tears / Monster Dance''', a medley of two tracks from ''Simon's Quest'' that notably play during daytime and nighttime on the overworld, respectively, was made available on the official site, as well as [[Leak#Castlevania_music_leak|accidentally leaked by Nintendo ahead of its official announcement]].
* '''Bloody Tears / Monster Dance''', a medley of two tracks from ''Simon's Quest'' that notably play during daytime and nighttime on the overworld, respectively, was made available on the official site, as well as [[Leak#Castlevania_music_leak|accidentally leaked by Nintendo ahead of its official announcement]].
*An arrangement of Richter's theme from ''Rondo of Blood'', '''Divine Bloodlines''' (also known as '''Bloodlines''') was played during his trailers. It also includes Richter's ''Symphony of the Night'' theme '''Blood Relations''', and the medley bears a strong resemblance to '''Bloodlines Bequeathed''' from ''Portrait of Ruin''.
* An arrangement of Richter's theme from ''Rondo of Blood'', '''Divine Bloodlines''' (also known as '''Bloodlines''') was played during his trailers. It also includes Richter's ''Symphony of the Night'' theme '''Blood Relations''', and the medley bears a strong resemblance to '''Bloodlines Bequeathed''' from ''Portrait of Ruin''.
*An arrangement directly ported from ''Castlevania Judgment'' of '''Dracula's Castle''' from ''Symphony of the Night'', was played during the Alucard segment of the Simon's trailers.
* An arrangement directly ported from ''Castlevania Judgment'' of '''Dracula's Castle''' from ''Symphony of the Night'', was played during the Alucard segment of the Simon's trailers.
* Other tracks listed from the Nintendo Direct:
** Stalker/Wicked Child (from ''Castlevania'')
** Black Night (from ''Castlevania'')
** Crucifix Held Close (from ''Haunted Castle'')
** Don't Wait Until Night (from ''Haunted Castle'')
** Beginning (from ''Dracula's Curse'')
** Mad Forest (from ''Dracula's Curse'')
** Aquarius (from ''Dracula's Curse'')
** Theme of Simon (From ''Super Castlevania IV'')
*** Theme of Simon (From ''Castlevania The Arcade'')
** Slash (from ''Rondo of Blood'')
** Dance of Illusions (from ''Rondo of Blood'')
** Iron Blue Intentions (from ''Bloodlines'')
** Castle Dracula (from ''Symphony of the Night'')
** Dance of Gold (from ''Symphony of the Night'')
** Lost Painting (from ''Symphony of the Night'')
** Pitiful Scion (from ''Symphony of the Night'')
** Awake (from ''Circle of the Moon'')
** Ruined Castle Corridor (from ''Aria of Sorrow'')
** Lament of Innocence
** Pitch Black Intrusion (from ''Dawn of Sorrow'')
** Into the Dark Night (from ''Dawn of Sorrow'')
** Piercing Silence (from ''Portrait of Ruin'')
** Jail of Jewels (from ''Portrait of Ruin'')
** Dusk's Holy Mark (from ''Order of Ecclesia'')
** Ebony Wings (from ''Order of Ecclesia'')
** Go! Getsu Fuhma! (from ''Getsu Fuhma Den'')


==Games with elements from or in the ''Super Smash Bros.'' series==
==Games with elements from or in the ''Super Smash Bros.'' series==

Revision as of 10:54, August 19, 2018

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Castlevania (universe)
CastlevaniaLogo.png
CastlevaniaSymbol.svg
Developer(s) Konami
Publisher(s) Konami
Genre(s) Action-adventure
Console/platform of origin Nintendo Entertainment System (Famicom Disk System)
First installment Castlevania (1986)
Latest installment Pachislot Akumajō Dracula: Lords of Shadow Japan (2017)
Article on Wikipedia Castlevania (universe)

The Castlevania universe (悪魔城ドラキュラ, Devil's Castle Dracula) refers to the Super Smash Bros. series' collection of characters, stages, and properties that hail from the famous dark-fantasy series created by Konami, inspired by Bram Stoker's novel Dracula. The series is the second of Konami's to see representation through characters and stages, following Metal Gear. Its logo is a silhouette of Dracula's Castle (often referred to as the titular Castlevania), through which most protagonists of the series venture through on a quest to slay Dracula.

Franchise description

Now often considered to be a classic series of traditional platformers based on traditional western horror elements, the Castlevania series made its debut on the Famicom Disk System, before being released internationally on the Nintendo Entertainment System as Castlevania. However, the franchise would debut through the game's sister release for the MSX2 in Europe instead, Vampire Killer. The game follows vampire hunter Simon Belmont of the Belmont clan, a bloodline devoted to defeating Dracula whenever he is resurrected using their Vampire Killer, a legendary whip, on his journey through Dracula's Castle to defeat Dracula himself. This first installment would notably introduce the concepts of the Belmont clan's continued bloodline, the series' mascot being Simon Belmont, and a single warrior (though in later installments, occasionally several) venturing to Dracula's Castle in order to slay him. Simon would later appear in the game's direct sequel, Simon's Quest, originally released in 1987, followed Simon's journey to undo a curse placed on him following Dracula's death. Since these two titles, Simon has most prominently appeared in retellings of the original title, notably Super Castlevania IV and Castlevania Chronicles.

Following this, the series would see other installments that followed predecessors of Simon, notably Trevor Belmont in Dracula's Curse, and Christopher Belmont of Castlevania: The Adventure, its sequel Castlevania II: Belmont's Revenge, and its remake Castlevania: The Adventure ReBirth. These installments follow the basic premise of the original game, following a Belmont on his journey to slay Dracula. Dracula's Curse is notable in being one of the first titles in the series chronology, introducing such concepts as alternate routes to Dracula and additional playable characters (including Alucard, the son of Dracula). After these titles, the franchise would begin to see fewer releases on Nintendo hardware for some time, with other hardware boasting features not present in that produced by the company. Games released earlier in this period are Castlevania: Bloodlines and Castlevania: Rondo of Blood, which both instead followed descendants of Simon. Of these, Bloodlines would see a normal release internationally on the Sega Genesis, while the entry more significant to the series' development, Rondo of Blood, would see a Japan-exclusive release on the Super CD-ROM² System, an add-on to the internationally-released Turbografx-16. This installment boasted many features that would be incorporated into later titles, such as wholly separate playable characters (as opposed to the switching system of Dracula's Curse) and additional techniques for the playable characters beyond basic jumping and attacking skills. This game would later see an international release when ported to the SNES as Castlevania: Dracula X, a later release/remaster through The Dracula X Chronicles, as well as a release on the Wii's Virtual Console service in 2010.

Following Rondo of Blood, the franchise would begin to deviate from its side-scrolling platformer roots and expand into a subseries now referred to as the Metroidvania games, notable for sharing aspects with traditional Metroid installments such as a more expansive, segmented map, secret areas and upgrades, and greater control over the player character and their abilities. The first of these installments was the sleeper hit Symphony of the Night, which followed Alucard, the son of Dracula himself, on an adventure through two versions of Dracula's Castle to defeat his father and avenge his mother's death. This entry is also notable for introducing the concept of having a protagonist character betray the character and become a villain, this game's being Richter after he was possessed by the dark priest Shaft. The series would also see less-successful ventures through 3D installments released for the Nintendo 64 around this time, these installments being Castlevania and Castlevania: Legacy of Darkness. Due to the greater critical success of Symphony of the Night, the Metroidvania format would be used for the majority of subsequent installments, including the trilogy of games released on the Game Boy Advance, and the trilogy released on the Nintendo DS.

Beyond its success as a 2D adventure series, the series would release later 3D installments to somewhat greater success. Following the releases of two hack-and-slash-esque games released to the PlayStation 2, a spin-off subseries, Lords of Shadow, was introduced in 2010, following a separate chronology from the earlier titles. Many other spin-off titles and related properties have also been released, including Kid Dracula, Castlevania Judgment, and Harmony of Despair, as well as an animated series covering the events of Castlevania III, released on Netflix in 2017 and 2018.

In Super Smash Bros. Ultimate

Characters

  • Simon: The main character and mascot of the series, Simon Belmont, appears as a playable character.
  • Richter: Richter Belmont, the protagonist of Rondo of Blood and descendant of Simon, appears as an Echo Fighter of Simon.

Boss

  • Dracula: Dracula, the recurring chief antagonist of the series, appears as a boss under unknown conditions.

Assist Trophy

  • Alucard: The main protagonist of Symphony of the Night, and minor protagonist within other installments, can be summoned to attack fighters. He wields the Crissaegrim, can transform into a bat, and can evade attacks by assuming mist form or backdashing.

Stage

  • Dracula's Castle: The series' titular castle appears, taking inspiration from its appearance as a final boss arena in various Castlevania games. Enemies and bosses from the series appear here as stage hazards and possibly background characters:
    • Carmilla: A high ranking vampire in Dracula's court.
    • The Creature & Flea Man : Frankenstein's monster and a mutant beast (sometimes referred to as Igor).
    • Death: Dracula's confidant and right-hand man.
    • Medusa: A recurring monster often found within the gardens of Dracula's Castle.
    • Mummy: A recurring monster that is often both a powerful boss or common enemy type.
    • Werewolf: A recurring monster that is often both a powerful boss or common enemy type.

Item

  • Death's Scythe: Recurring endgame boss Death's weapon, it can be used to instantly KO heavily damaged fighters.

Music

It has been confirmed that there will be a total of 34 Castlevania tracks in Ultimate.

  • An original arrangement of Vampire Killer, the theme of the first stage in Castlevania, was played during Simon's character showcase.
    • An arrangement directly ported from Castlevania Judgment of Vampire Killer, Simon's theme in the game, was played during Simon's trailers.
  • An arrangement of Out of Time, the theme for the final level of Castlevania, was heard during the showcase of the Dracula's Castle stage.
  • An arrangement directly ported from Harmony of Despair of Nothing to Lose, the final boss theme against Dracula in Castlevania, was played during Dracula's showcase.
  • Bloody Tears / Monster Dance, a medley of two tracks from Simon's Quest that notably play during daytime and nighttime on the overworld, respectively, was made available on the official site, as well as accidentally leaked by Nintendo ahead of its official announcement.
  • An arrangement of Richter's theme from Rondo of Blood, Divine Bloodlines (also known as Bloodlines) was played during his trailers. It also includes Richter's Symphony of the Night theme Blood Relations, and the medley bears a strong resemblance to Bloodlines Bequeathed from Portrait of Ruin.
  • An arrangement directly ported from Castlevania Judgment of Dracula's Castle from Symphony of the Night, was played during the Alucard segment of the Simon's trailers.
  • Other tracks listed from the Nintendo Direct:
    • Stalker/Wicked Child (from Castlevania)
    • Black Night (from Castlevania)
    • Crucifix Held Close (from Haunted Castle)
    • Don't Wait Until Night (from Haunted Castle)
    • Beginning (from Dracula's Curse)
    • Mad Forest (from Dracula's Curse)
    • Aquarius (from Dracula's Curse)
    • Theme of Simon (From Super Castlevania IV)
      • Theme of Simon (From Castlevania The Arcade)
    • Slash (from Rondo of Blood)
    • Dance of Illusions (from Rondo of Blood)
    • Iron Blue Intentions (from Bloodlines)
    • Castle Dracula (from Symphony of the Night)
    • Dance of Gold (from Symphony of the Night)
    • Lost Painting (from Symphony of the Night)
    • Pitiful Scion (from Symphony of the Night)
    • Awake (from Circle of the Moon)
    • Ruined Castle Corridor (from Aria of Sorrow)
    • Lament of Innocence
    • Pitch Black Intrusion (from Dawn of Sorrow)
    • Into the Dark Night (from Dawn of Sorrow)
    • Piercing Silence (from Portrait of Ruin)
    • Jail of Jewels (from Portrait of Ruin)
    • Dusk's Holy Mark (from Order of Ecclesia)
    • Ebony Wings (from Order of Ecclesia)
    • Go! Getsu Fuhma! (from Getsu Fuhma Den)

Games with elements from or in the Super Smash Bros. series

Castlevania

The series' most well-known protagonist, Simon Belmont, is introduced in this game, as well as many aspects of his moveset and appearance. Both Dracula and his Castle also make their debut in this title. The theme Vampire Killer debuted in this game as well. Every boss to appear in this game except for the Giant Bat makes an appearance on Dracula's Castle, primarily using their original designs.

Castlevania II: Simon's Quest

A medley of the tracks that play during the daytime and nighttime in this game is available in Ultimate. Carmilla makes her debut in this title, and the crying mask design is used in Dracula's Castle.

Castlevania III: Dracula's Curse

Alucard makes his debut in this prequel as one of four playable characters.

Super Castlevania IV

The ability to whip in multiple directions and the ability to move the whip around freely originate in this Super Nintendo remake of the original Castlevania. Additionally, the ability to grab ledges with the whip loosely resembles the ability to swing on hooks in this game.

Castlevania Chronicles

Simon's appearance in Ultimate is most prominently based on his appearance in this game's original mode, which is based on the original X68000 release of the game.

Rondo of Blood

Richter originates from this title, as well as his theme Bloodlines. His design is mostly inspired by his appearance in this game as well. The Werewolf's design used in Dracula's Castle comes from this game. Dracula's Dark Inferno attack and transformation are based on this game as well.

Symphony of the Night

Both Alucard's and Dracula's designs from this game is used in their Ultimate appearances. Multiple moves and abilities from Simon's and Richter's movesets are also drawn from Richter's appearance in this game.

Castlevania: Lords of Shadow sub-series

The crossguard on the Smash version of the Vampire Killer, making the weapon's handle resemble a crucifix, is taken from the Combat Cross in this reboot series.

Trivia

  • With the playable appearance of Simon and Richter, Castlevania is the first third-party franchise to have more than one playable representative.
    • It is also notable for having both a character and their clone debut within the same installment, something that has not occurred since Melee.
    • Castlevania, Kid Icarus, and Fire Emblem are the only universes with multiple characters to not be introduced in the original Super Smash Bros.
      • Additionally, Castlevania, Mario, Pokémon, and Fire Emblem are the only universes to have multiple playable characters in their debut Smash game.
  • Castlevania is the third third-party series represented in Smash which debuted on a Nintendo console, the others being Mega Man and Final Fantasy.
    • Coincidentally, all 3 have made their debut on the NES.
  • Castlevania is the only third party franchise other than Namco franchises to have an item: in this case, Death's Scythe.
  • Castlevania and Bayonetta are the only two universes with significant religious design elements to introduce a playable fighter.
    • Of the two, Castlevania is the only universe which has their representatives use religious-themed attacks.
  • Following Metal Gear, Final Fantasy, and Bayonetta, the Castlevania series is the fourth series represented in Smash Bros. to include games that have been rated M (Mature) by the ESRB.
  • Castlevania is the first series in Smash Bros. to prominently feature public domain characters, most of which being derived from classic horror novels and their respective film adaptations.
    • While "Kid Icarus" has similarly used public domain Greek deities, none of them play notable roles in "Smash Bros".

External Link