Grand Cross: Difference between revisions
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==Origin== | ==Origin== | ||
[[File:GrandCrossOrigin.gif|thumb|left|200px|[[Richter]] using Grand Cross in the opening to ''Rondo of Blood''.]] | [[File:GrandCrossOrigin.gif|thumb|left|200px|[[Richter]] using Grand Cross in the opening to ''Rondo of Blood''.]] | ||
The Grand Cross's appearance in ''Ultimate'' is specifically based on its appearance in ''Rondo of Blood'', where it was an Item Crash attack; [[Richter]] had to have the [[Cross]] equiped as his sub-weapon, as well as have a greater number of hearts saved than to use the item normally in order to use the attack. Item Crash attacks are typically very damaging and cover a wide variety of the screen, not unlike other Final Smashes, but in ''Smash'', the move is instead used as part of a trap. | The Grand Cross's appearance in ''Ultimate'' is specifically based on its appearance in ''Rondo of Blood'', where it was an Item Crash attack; [[Richter]] had to have the [[Cross]] equiped as his sub-weapon, as well as have a greater number of hearts saved than to use the item normally in order to use the attack. Item Crash attacks are typically very damaging and cover a wide variety of the screen, not unlike other Final Smashes, but in ''Smash'', the move is instead used as part of a trap. The energy like appearance may also be inspired by how it appeared in ''Aria of Sorrow'' and ''Dawn of Sorrow''. | ||
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Revision as of 19:23, August 14, 2018
Grand Cross | |
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Grand Cross | |
User | Simon |
Universe | Castlevania |
Grand Cross (グランドクロス, Grand Cross) is Simon's Final Smash.
Overview
A large coffin appears in front of Simon, trapping fighters within it. He then grabs the coffin with his chain whip, and tosses it up in the air, under the moonlight, before unleashing multiple energy crosses from underneath to attack with.
Origin
The Grand Cross's appearance in Ultimate is specifically based on its appearance in Rondo of Blood, where it was an Item Crash attack; Richter had to have the Cross equiped as his sub-weapon, as well as have a greater number of hearts saved than to use the item normally in order to use the attack. Item Crash attacks are typically very damaging and cover a wide variety of the screen, not unlike other Final Smashes, but in Smash, the move is instead used as part of a trap. The energy like appearance may also be inspired by how it appeared in Aria of Sorrow and Dawn of Sorrow.