Super Smash Bros. Ultimate

Simon (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 46: Line 46:
==Trivia==
==Trivia==
*With the playable appearance of Simon and {{SSBU|Richter}}, ''Castlevania'' is the first third-party franchise to have more than one playable representative.
*With the playable appearance of Simon and {{SSBU|Richter}}, ''Castlevania'' is the first third-party franchise to have more than one playable representative.
*He is also considered an [[clone|Echo]] of {{SSBU|Richter}}.
*He is also considered an [[clone|Echo]] of {{SSBU|Richter}}, as some of his moves come from Richter's abilities.
*Simon is the first character to be introduced in the same installment as his [[clone]] since those included in ''[[Melee]]''.
*Simon is the first character to be introduced in the same installment as his [[clone]] since those included in ''[[Melee]]''.
*Simon's render is based off of the boxart of the original ''Castlevania'', now turned to face the side and with the Vampire Killer in front of him.
*Simon's render is based off of the boxart of the original ''Castlevania'', now turned to face the side and with the Vampire Killer in front of him.

Revision as of 17:07, August 8, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Simon's appearances in Super Smash Bros. Ultimate. For the characters in other contexts, see Simon Belmont.
Simon
in Super Smash Bros. Ultimate
Simon
CastlevaniaSymbol.svg
Universe Castlevania
Availability Unlockable
Final Smash Grand Cross
Simon (SSBU)

Simon (シモン, Simon) is a playable character in Super Smash Bros. Ultimate. He was announced as a newcomer during a Nintendo Direct on August 8, 2018.

Attributes

  • Simon's design is based on his appearance from the older Castlevania games, most noticeably on the X68000 release of Castlevania Chronicles with some elements from Super Castlevania IV, such as his shoulder pad and the spiked bracelet he wears on his upper arm. His idle animation, walk, and jump are all inspired from the original Castlevania, though his backwards jump is taken from Richter's backflip animation.
  • Simon's main weapon is his fully upgraded "Vampire Killer" whip which he uses in the Castlevania games, giving him tremendous reach for many moves, but noticeable startup lag as a result. As in Super Castlevania IV, he can hold out his whip and spin in around to attack foes, similar to Sheik's old Chain. He can also use it as a tether to latch onto ledges.
  • Some of Simon's attacks have unique sound effects taken from his original series. His whip uses the lashing and striking sounds from some of the old Castlevania games, while his uppercut attack uses the sound effect from Symphony of the Night.

Known moveset

  • A whip twirl based off of the ability introduced in Super Castlevania IV. It is freely controllable and is able to destroy weak projectiles.
  • A whip crack forward smash. Outranges Corrin's forward smash, making it the longest uncharged forward smash in the entire game.
  • A vertical whip up smash, boasting impressive vertical range but poor horzontal hitboxes.
  • A swing forward tilt with very long range but notable startup.
  • A quick swing up tilt that covers his head, making it better for anti airs.
  • Whip swing aerials similar to the directional whip in Super Castlevania IV. The forward aerial can be angled slightly upward and downward.
  • A whip twirl neutral air around Simon's body.
  • A down aerial divekick, similar to the ones performed by most protagonists upon obtaining the ability to double jump. Simon and Richter both obtained this ability in Harmony of Despair.
  • An upward whip up throw and a slamming down throw.
  • Simon's specials use various items from the Castlevania series:
    • Axe, an arching projectile that pierces through opponents.
    • Holy Water, a short-ranged projectile that creates a pillar of flames, similar to Arcfire.
    • Cross, a straight boomerang that pierces through opponents.
  • Simon also borrows some moves from Richter Belmont in Castlevania: Symphony of the Night:
    • Uppercut, based on Richter's High Jump as his up special move.
    • Blade Dash, presumably as his dash attack.
    • A combo of Slide and Jumping Slide, presumably as his down tilt.

Reveal trailer

<youtube>3VrbkoWUyIg</youtube>

Gallery

ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: Needs Ultimate website pics
If you have a good image for this article, upload it here.

Character showcase video

<youtube>RY7WL-n1atg</youtube>

Trivia

  • With the playable appearance of Simon and Richter, Castlevania is the first third-party franchise to have more than one playable representative.
  • He is also considered an Echo of Richter, as some of his moves come from Richter's abilities.
  • Simon is the first character to be introduced in the same installment as his clone since those included in Melee.
  • Simon's render is based off of the boxart of the original Castlevania, now turned to face the side and with the Vampire Killer in front of him.