Knockback: Difference between revisions
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'''Knockback''' is a measure of how far an attack sends its target. For example, [[Bowser]]'s [[forward smash]] is an attack of high knockback; it launches opponents very far, so far that at high damages it's more powerful than a [[Home-run Bat|home-run bat]] [[smash attack]]. [[Pikachu]]'s [[neutral A]], on the other hand, has very low knockback - it hardly sends opponents anywhere. | '''Knockback''' is a measure of how far an attack sends its target. For example, [[Bowser]]'s [[forward smash]] is an attack of high knockback; it launches opponents very far, so far that at high damages it's more powerful than a [[Home-run Bat|home-run bat]] [[smash attack]]. [[Pikachu]]'s [[neutral A]], on the other hand, has very low knockback - it hardly sends opponents anywhere. | ||
The knockback of most attacks increases as the target's [[damage]] increases; however, there are some exceptions, notably [[Fox]]'s [[shine (Fox)|shine]]. Attacks like this are said to have [[set knockback]]. Also, attacks knock back [[weight|light]] characters farther than heavy characters. | The knockback of most attacks increases as the target's [[damage]] increases; however, there are some exceptions, notably [[Fox]]'s [[shine (Fox)|shine]]. Attacks like this are said to have [[set knockback]]. There are also some attacks which have a knockback that is not complimentary to their damage. For example, [[Marth]]'s fully charged [[neutral-b]] does a similar amount of damage as [[Jigglypuff]]'s [[Rest]] attack, yet the Rest has a much higher knockback. Also, attacks knock back [[weight|light]] characters farther than heavy characters. | ||
[[Category:Game Physics]] | [[Category:Game Physics]] |
Revision as of 21:45, August 2, 2007
Knockback is a measure of how far an attack sends its target. For example, Bowser's forward smash is an attack of high knockback; it launches opponents very far, so far that at high damages it's more powerful than a home-run bat smash attack. Pikachu's neutral A, on the other hand, has very low knockback - it hardly sends opponents anywhere.
The knockback of most attacks increases as the target's damage increases; however, there are some exceptions, notably Fox's shine. Attacks like this are said to have set knockback. There are also some attacks which have a knockback that is not complimentary to their damage. For example, Marth's fully charged neutral-b does a similar amount of damage as Jigglypuff's Rest attack, yet the Rest has a much higher knockback. Also, attacks knock back light characters farther than heavy characters.