Knockback: Difference between revisions

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Knockback is a term that defines the length an attack sends your opponent. For example, since Bowser's Forward [[Smash Attack]] sends an opponent very far, it is said to have a high knockback. Pikachu's Neutral-A does not have high knockback. Knockback usually increases with the more damage you have.
An attack's '''knockback''' is how far it can send an enemy. For example, [[Bowser]]'s [[forward smash]] is an attack of high knockback; it launches opponents very far, so far that at high damages it's more powerful than a [[home-run bat]] [[smash attack]]. [[Pikachu]]'s [[neutral a]], on the other hand, has very low knockback - it hardly sends opponents anywhere.


Damage does not effect knockback on some moves, like Fox's ADA.
The knockback of most attacks increases as the target's [[damage]] increases; however, there are some exceptions, notably [[Fox]]'s [[shine (Fox)|shine]].  Attacks like this are said to have [[set knockback]].  Also, a [[weight|heavy]] character will be less knocked back from an attack than a light character.


[[Category:Terms]]
[[Category:Terms]]

Revision as of 17:38, October 28, 2006

An attack's knockback is how far it can send an enemy. For example, Bowser's forward smash is an attack of high knockback; it launches opponents very far, so far that at high damages it's more powerful than a home-run bat smash attack. Pikachu's neutral a, on the other hand, has very low knockback - it hardly sends opponents anywhere.

The knockback of most attacks increases as the target's damage increases; however, there are some exceptions, notably Fox's shine. Attacks like this are said to have set knockback. Also, a heavy character will be less knocked back from an attack than a light character.