Chain: Difference between revisions
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==Trivia== | ==Trivia== | ||
*On the [[Temple]] stage, when Sheik uses Chain in the right spot on the small pillar (near the entrance to the underground area), the chain will keep on making a small chain noise that can sometimes make character voices and cries inaudible. | *On the [[Temple]] stage, when Sheik uses Chain in the right spot on the small pillar (near the entrance to the underground area), the chain will keep on making a small chain noise that can sometimes make character voices and cries inaudible. | ||
*Sheik flaunts the chain as part of her side [[taunt]] in ''Brawl''. In | *Sheik flaunts the chain as part of her side [[taunt]] in ''Brawl''. In ''Smash 4'', she instead pulls the wire of her [[Burst Grenade]] taut. | ||
*In the [https://www.youtube.com/watch?v=Z-71Dh6vLj8 E3 2001 pre-release trailer] of ''Melee'', the Chain looked and felt as though it was fast, responsive, and weighted at the end which suggests that it originally had very different physics characteristics than what was implemented in the final build of the game. | *In the [https://www.youtube.com/watch?v=Z-71Dh6vLj8 E3 2001 pre-release trailer] of ''Melee'', the Chain looked and felt as though it was fast, responsive, and weighted at the end which suggests that it originally had very different physics characteristics than what was implemented in the final build of the game. | ||
*Mew2King is one of the only competitive players known for using the chain (in ''Melee'') to any practical effect. <ref>https://www.youtube.com/watch?v=R57wKOKR0so</ref> | *Mew2King is one of the only competitive players known for using the chain (in ''Melee'') to any practical effect. <ref>https://www.youtube.com/watch?v=R57wKOKR0so</ref> |
Revision as of 18:46, July 8, 2018
Chain | |
---|---|
The chain is straight when first unraveled. | |
User | Sheik |
Universe | The Legend of Zelda |
“ | Hold down File:GCN BButton.png and use File:GCN ControlStick.png to brandish Sheik's Chain. It can be used for both offence and defence. | ” |
—Melee's instruction manual |
“ | Move the Control Stick and hold down the B Button to attack with Sheik's chain. This move can also be moved to grab onto the stage edges. | ” |
—Brawl's instruction manual |
Chain (鉄糸舞, Iron Thread Dance) is Sheik's side special move in Melee and Brawl. It involves Sheik pulling out a long metal chain and whipping it around. When Sheik pulls out the chain, the player has full analog control over it. The player can whip it in all directions - above and even behind Sheik's head. When a foe makes contact with the middle of the chain, they are slightly damaged. However, when the foe makes contact with the tip of the chain, they are given a small electric shock. It can be used to block solid projectiles like Link or Samus's bombs. In Brawl, the chain can act as a tether recovery, although inexperienced players randomly whipping the chain around can cause Sheik to immediately let go once tethered. Due to the move's poor damage and lag, Chain is almost never used in competitive play.
There is also a glitch called the Chain Jacket glitch which affects the properties of the move's hitboxes.
Gallery
Trivia
- On the Temple stage, when Sheik uses Chain in the right spot on the small pillar (near the entrance to the underground area), the chain will keep on making a small chain noise that can sometimes make character voices and cries inaudible.
- Sheik flaunts the chain as part of her side taunt in Brawl. In Smash 4, she instead pulls the wire of her Burst Grenade taut.
- In the E3 2001 pre-release trailer of Melee, the Chain looked and felt as though it was fast, responsive, and weighted at the end which suggests that it originally had very different physics characteristics than what was implemented in the final build of the game.
- Mew2King is one of the only competitive players known for using the chain (in Melee) to any practical effect. [1]