Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

Wario Waft: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 14: Line 14:
'''Wario Waft''' ({{ja|ワリオっぺ|Warioppe}}, ''Wario Fart''), commonly referred to as the '''Fart''', is [[Wario]]'s [[down special move]], which makes use of his flatulence to attack opponents. It becomes more powerful as time passes, ranging from a tiny "poot" to a massive explosion (which has high knockback and damage). At half-charge, it is his fastest and strongest KO move, activating in only 3 frames when half-charged, which is incredibly fast for a very powerful move. It was first revealed in the E3 2006 trailer for ''[[Super Smash Bros. Brawl]]'', albeit with it creating a much larger explosion than the one in the game. It takes nearly 1 minute and 50 seconds for it to charge completely, with a full charge indicated by Wario flashing orange. Wario Waft is one of only two chargeable attacks whose charge is retained even after the user is KO'd, the other one being [[Oil Panic]].
'''Wario Waft''' ({{ja|ワリオっぺ|Warioppe}}, ''Wario Fart''), commonly referred to as the '''Fart''', is [[Wario]]'s [[down special move]], which makes use of his flatulence to attack opponents. It becomes more powerful as time passes, ranging from a tiny "poot" to a massive explosion (which has high knockback and damage). At half-charge, it is his fastest and strongest KO move, activating in only 3 frames when half-charged, which is incredibly fast for a very powerful move. It was first revealed in the E3 2006 trailer for ''[[Super Smash Bros. Brawl]]'', albeit with it creating a much larger explosion than the one in the game. It takes nearly 1 minute and 50 seconds for it to charge completely, with a full charge indicated by Wario flashing orange. Wario Waft is one of only two chargeable attacks whose charge is retained even after the user is KO'd, the other one being [[Oil Panic]].


In ''Brawl'', a fully charged Wario Waft does 42% damage (40% plus 2% for being [[fresh]]) and rockets him high into the air with nearly unrivaled altitude, making it a powerful [[recovery]]. However, it's possible to [[self-destruct]] if Wario flies across the top [[blast line]] when performing this move with a full charge. As [[Wario-Man]], it deals 50% damage if fully charged, and even when it is not at full charge, it can potentially make [[One-Hit KO]]s under normal circumstances. Even if Wario doesn't connect with a fully-charged blast, he can still run into characters while being launched to deal approximately half damage and strong vertical knockback. It works well after an up throw set up or as an edgeguarding attack. In addition, a fully charged Wario Waft has [[armor]].
In ''Brawl'', a fully charged Wario Waft does 42% damage (40% plus 2% for being [[fresh]]) and rockets him high into the air with nearly unrivaled altitude, making it a powerful [[recovery]]. However, it's possible to [[self-destruct]] if Wario flies across the top [[blast line]] when performing this move with a full charge. As [[Wario-Man]], it deals 50% damage if fully charged, and even when it is not at full charge, it can potentially make [[one-hit KO]]s under normal circumstances. Even if Wario doesn't connect with a fully-charged blast, he can still run into characters while being launched to deal approximately half damage and strong vertical knockback. It works well after an up throw set up or as an edgeguarding attack. In addition, a fully charged Wario Waft has [[armor]].


A half-charged Wario Waft (a waft held for at least 1 minute, but not fully charged, up to 1 minute 45 seconds), actually deals more knockback than a fully-charged waft. Thus, it is often more practical for a player to release the waft before it gets fully charged, in order to secure an earlier KO.
A half-charged Wario Waft (a waft held for at least 1 minute, but not fully charged, up to 1 minute 45 seconds), actually deals more knockback than a fully-charged waft. Thus, it is often more practical for a player to release the waft before it gets fully charged, in order to secure an earlier KO.

Revision as of 12:19, September 29, 2018

Wario Waft
WarioWaftWiiU.jpg
Wario unleashing a fully charged Wario Waft.
User Wario
Universe Wario
Article on Super Mario Wiki Wario Waft
Punish foes with a fart. Don't use it for a while to build the fart's power.
Brawl's instruction manual
Wario Waft in Brawl.

Wario Waft (ワリオっぺ, Wario Fart), commonly referred to as the Fart, is Wario's down special move, which makes use of his flatulence to attack opponents. It becomes more powerful as time passes, ranging from a tiny "poot" to a massive explosion (which has high knockback and damage). At half-charge, it is his fastest and strongest KO move, activating in only 3 frames when half-charged, which is incredibly fast for a very powerful move. It was first revealed in the E3 2006 trailer for Super Smash Bros. Brawl, albeit with it creating a much larger explosion than the one in the game. It takes nearly 1 minute and 50 seconds for it to charge completely, with a full charge indicated by Wario flashing orange. Wario Waft is one of only two chargeable attacks whose charge is retained even after the user is KO'd, the other one being Oil Panic.

In Brawl, a fully charged Wario Waft does 42% damage (40% plus 2% for being fresh) and rockets him high into the air with nearly unrivaled altitude, making it a powerful recovery. However, it's possible to self-destruct if Wario flies across the top blast line when performing this move with a full charge. As Wario-Man, it deals 50% damage if fully charged, and even when it is not at full charge, it can potentially make one-hit KOs under normal circumstances. Even if Wario doesn't connect with a fully-charged blast, he can still run into characters while being launched to deal approximately half damage and strong vertical knockback. It works well after an up throw set up or as an edgeguarding attack. In addition, a fully charged Wario Waft has armor.

A half-charged Wario Waft (a waft held for at least 1 minute, but not fully charged, up to 1 minute 45 seconds), actually deals more knockback than a fully-charged waft. Thus, it is often more practical for a player to release the waft before it gets fully charged, in order to secure an earlier KO.

In Smash 4, the Wario Waft retains most of its properties, however damage and knockback from the fully charge variant has been altered. The maximum charged Waft now deals 27% damage as apposed to 42% (along with less height gained), but now possesses far more knockback, being able to KO characters from the center of the stage at just 60%. The charge time can also be decreased by eating items with Chomp, but it still self-destructs Wario at the upper blast line.

A graph of how much damage the Wario Waft does based on its charge in Brawl. The gold line represents the damage dealt as Wario, and the pink line represents the damage dealt as Wario-Man. Click for full-size version.

Wario's weakest "poot" (which is the uncharged Waft) deals no damage, but it does knock most foes off their feet, and if performed as Wario-Man, it stuns opponents. After the uncharged Waft, Wario will face the screen and say "Eh eh".

Example damages

Time to charge Damage Percent that can KO
0:00 0%
0:15 10% 288%
0:30 11% 259%
0:45 12% 239%
1:00 21% 119%
1:05 22% 112%
1:10 23% 106%
1:15 24% 101%
1:20 25% 96%
1:25 26% 91%
1:30 27% 85%
1:35 28% 81%
1:40 29% 77%
1:45 30% 73%
1:50 40% 60%

Origin

The move is based on Wario's scatological personality and his general love for toilet humor as seen in numerous game manuals and promotional websites for many of his games, mainly for the Japanese market as the Western market leaves out this trait of Wario's personality. One of the first instances concerning Wario and farting is the Japanese manual for Wario Land II, where Wario mentions that his Hot Wario reaction was not produced "because his fart caught on fire". However, farting would not be part of the actual Wario games until the WarioWare: Smooth Moves microgame He Who Smelt It..., where Wario is seen constantly farting, forcing the player to waft the air by waving the Wii Remote side-to-Side to win the game. Wario Waft later makes an appearance as Wario's skill in Mario & Sonic at the Olympic Winter Games.

Customization

Special move customization was added in Super Smash Bros. 4. These are the variations:

1. Wario Waft 2. Rose-Scented Waft 3. Quick Waft
Wario Waft
Rose-Scented Waft
Quick Waft
"Release noxious gas from your rear end. It, uh... "charges" automatically." "Release noxious gas that makes flowers grow on opponents' heads." "The noxious gas charges more quickly, but it's less offensive."
  1. Wario Waft: Default.
  2. Rose-Scented Waft: The Wario Waft will add a flower to the opponent's head, but loses a lot of knockback. It also charges faster, and possesses a much larger hitbox.
  3. Quick Waft: The Wario Waft charges much faster, but doesn't deal as much damage or knockback. All waft charge levels other then the half waft are faster overall, as well. An uncharged waft can potentially lead to a getup chase situation due to the reduced ending lag.

Gallery

Trivia

  • In Brawl, Wario's stomach sticks out of his shirt slightly when he has a fully charged fart ready. In SSB4, his entire torso bulges with a fully charged fart.
  • As seen on the above graph, Wario-Man gets to higher charge levels (except the last) faster than regular Wario does. However, this does not actually speed up the charging process; the two forms simply use different formulas when calculating what charge level the move is at.
  • Wario's NTSC SSB4 trophy description claims the Wario Waft is Wario's trademark attack, despite the fact that Wario has never created a fart explosion in a Wario game and the Dash Attack being considered Wario's trademark attack.