Charizard (SSBU): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
SonicSpeed48 (talk | contribs) |
||
Line 24: | Line 24: | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{nerf| Charizard's | *{{nerf|Charizard's neutral attack deals less damage (12% → 10%).}} | ||
*{{change| Charizard's up tilt now causes its wings to spread out more to the side, and Charizard jumps higher. As a result, the move has more horizontal coverage at the possible expense of vertical range.}} | *{{change|Charizard's up tilt now causes its wings to spread out more to the side, and Charizard jumps higher. As a result, the move has more horizontal coverage at the possible expense of vertical range.}} | ||
*{{change|During Charizard's down smash, he no longer tilts his head to one side.}} | *{{change|During Charizard's down smash, he no longer tilts his head to one side.}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff| Neutral aerial's landing lag has been decreased significantly (20 frames → 13 frames) and its animation has been sped up.}} | *{{buff|Neutral aerial's landing lag has been decreased significantly (20 frames → 13 frames) and its animation has been sped up.}} | ||
*{{change| Neutral aerial's autocancel window is unchanged while the animation was sped up, effectively increasing its ending lag before it can autocancel. However, this may be mitigated by the decrease in landing lag.}} | *{{change|Neutral aerial's autocancel window is unchanged while the animation was sped up, effectively increasing its ending lag before it can autocancel. However, this may be mitigated by the decrease in landing lag.}} | ||
*{{buff| Charizard pulls its head back during forward aerial, effectively increasing its disjointed range.}} | *{{buff|Charizard pulls its head back during forward aerial, effectively increasing its disjointed range.}} | ||
*{{nerf| Due to a slight decrease in Charizard's shorthop duration, forward aerial no longer autocancels out of a shorthop.}} | *{{nerf|Due to a slight decrease in Charizard's shorthop duration, forward aerial no longer autocancels out of a shorthop.}} | ||
*{{buff| Back aerial has increased vertical range.}} | *{{buff|Back aerial has increased vertical range.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{change| Down throw has a little more ending lag. However, this is offset by the reduction in its jumpsquat.}} | *{{change|Down throw has a little more ending lag. However, this is offset by the reduction in its jumpsquat.}} | ||
===Special Moves=== | ===Special Moves=== | ||
Line 42: | Line 42: | ||
*{{buff|[[Flare Blitz]] is significantly stronger (19% → 26%) and deals even more knockback and shield damage.}} | *{{buff|[[Flare Blitz]] is significantly stronger (19% → 26%) and deals even more knockback and shield damage.}} | ||
*{{change|Flare Blitz has Charizard emit orange flames on startup instead of a blue glow. Additionally, its flame effects are noticeably more intense.}} | *{{change|Flare Blitz has Charizard emit orange flames on startup instead of a blue glow. Additionally, its flame effects are noticeably more intense.}} | ||
*{{buff| [[Fly]]'s hitboxes were increased in size, making it link better.}} | *{{buff|[[Fly]]'s hitboxes were increased in size, making it link better.}} | ||
*{{nerf| | *{{nerf|Fly's knockback has been reduced significantly, KOing around 30% later than in [[Smash 4]].}} | ||
*{{buff| [[Pokémon Change]] can now be used in the air and is much quicker. Like in ''Brawl'', it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.}} | *{{buff|[[Pokémon Change]] can now be used in the air and is much quicker. Like in ''Brawl'', it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.}} | ||
**{{nerf|Spamming Pokémon Change will grant no invincibility frames for a period of time. Pokémon Change also has a cooldown of around two seconds.}} | **{{nerf|Spamming Pokémon Change will grant no invincibility frames for a period of time. Pokémon Change also has a cooldown of around two seconds.}} | ||
*{{change|Now that it is once again part of the Pokémon Trainer rotation, Charizard's old down special, [[Rock Smash]], has been replaced with Pokémon Change. While this reduces Charizard's own defensive capabilities, it allows it to instead change places with {{SSBU|Squirtle}}, a faster character, to adapt to different situations.}} | *{{change|Now that it is once again part of the Pokémon Trainer rotation, Charizard's old down special, [[Rock Smash]], has been replaced with Pokémon Change. While this reduces Charizard's own defensive capabilities, it allows it to instead change places with {{SSBU|Squirtle}}, a faster character, to adapt to different situations.}} |
Revision as of 15:47, June 29, 2018
- This article is about Charizard's appearance in Super Smash Bros. Ultimate. For other uses, see Charizard. Also, for information about Charizard in regards to Pokémon Trainer, see Pokémon Trainer (SSBU), Squirtle (SSBU), and Ivysaur (SSBU).
Charizard in Super Smash Bros. Ultimate | |
---|---|
Universe | Pokémon |
Shares character slot with | Pokémon Trainer |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Triple Finish |
Charizard is a sub-character in Super Smash Bros. Ultimate under Pokémon Trainer. It was confirmed on June 12th, 2018.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Charizard's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokémon titles as a consequence.
- Charizard has a new down throw animation where it hovers a bit.
- Charizard has two new taunts: one where it stands upright (similarly to Ridley's taunt), and another where it does a quick aerial flip and roars.
- As a member of Pokémon Trainer's party, Charizard uses the Trainer's stock icon and victory screen name call instead of having its own.
Attributes
- Charizard now hangs onto a ledge with one hand instead of two, making its head no longer peek above the ledge while grabbing onto one. This give Charizard more safety when ledge hanging.
Ground attacks
- Charizard's neutral attack deals less damage (12% → 10%).
- Charizard's up tilt now causes its wings to spread out more to the side, and Charizard jumps higher. As a result, the move has more horizontal coverage at the possible expense of vertical range.
- During Charizard's down smash, he no longer tilts his head to one side.
Aerial attacks
- Neutral aerial's landing lag has been decreased significantly (20 frames → 13 frames) and its animation has been sped up.
- Neutral aerial's autocancel window is unchanged while the animation was sped up, effectively increasing its ending lag before it can autocancel. However, this may be mitigated by the decrease in landing lag.
- Charizard pulls its head back during forward aerial, effectively increasing its disjointed range.
- Due to a slight decrease in Charizard's shorthop duration, forward aerial no longer autocancels out of a shorthop.
- Back aerial has increased vertical range.
Throws/other attacks
- Down throw has a little more ending lag. However, this is offset by the reduction in its jumpsquat.
Special Moves
- Flamethrower has significantly larger hitboxes. Additionally, its size does not decrease as fast.
- Flare Blitz is significantly stronger (19% → 26%) and deals even more knockback and shield damage.
- Flare Blitz has Charizard emit orange flames on startup instead of a blue glow. Additionally, its flame effects are noticeably more intense.
- Fly's hitboxes were increased in size, making it link better.
- Fly's knockback has been reduced significantly, KOing around 30% later than in Smash 4.
- Pokémon Change can now be used in the air and is much quicker. Like in Brawl, it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.
- Spamming Pokémon Change will grant no invincibility frames for a period of time. Pokémon Change also has a cooldown of around two seconds.
- Now that it is once again part of the Pokémon Trainer rotation, Charizard's old down special, Rock Smash, has been replaced with Pokémon Change. While this reduces Charizard's own defensive capabilities, it allows it to instead change places with Squirtle, a faster character, to adapt to different situations.
- Charizard's Final Smash has been reverted from Mega Charizard X to Triple Finish.
- Triple Finish has a different text box and animations, making it identical to how they appear in the Generation VII games.
Trivia
- Charizard is the only character to have gained a new Final Smash in a future iteration of a game, only for it to be reverted back to its original Final Smash. In its case, it gained Mega Charizard X in Smash 4 before it was reverted back to Triple Finish in Ultimate, as a consequence of being grouped back into the Pokémon Trainer's party.
- As a consequence, it is the only playable Pokémon capable of Mega Evolution that is known not to Mega Evolve for its Final Smash (Lucario's Final Smash has not been revealed as of E3 2018).