Fox (SSBM): Difference between revisions
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* His recovery can be [[cape]]d and [[edge-guarding|edge-guard]]ed easily | * His recovery can be [[cape]]d and [[edge-guarding|edge-guard]]ed easily | ||
* Very tough to use at a high level | * Very tough to use at a high level | ||
== Techniques == | == Techniques == |
Revision as of 18:56, December 9, 2006
Super Smash Bros. Melee marks Fox McCloud's second Smash Bros. appearance. He has also been recently announced as a character in Super Smash Bros. Brawl.[1]
Fox is emblematic of speed, dominating foes with his rapid attacks, quick movement and overpowering offense in all areas of his game. Because of these advantages, Fox has won many tournaments and currently tops the tier list, ousting Sheik from the number one position for the first time.
Fox, however, is equally notorious for being an extremely difficult character to master. Almost all of his attributes reflect an unbridled speed, requiring quick fingers and reflexes to master. Players need an utmost concentration to fire short hop aerials and shine combos with efficacy, and more importantly to avoid being grabbed by an opponent, which almost certainly means a painful chain throw or combo. Because of these struggles, Fox must remain slippery, unpredictable, and above all faster than his opponent to win.
Pros and Cons
The following list specifically applies to the SSBM version of Fox.
Pros
- Very fast at dashing and dash-dancing
- His fast fall and low, fast short hop contribute to an extremely quick shffl'.
- Little overall lag
- His Shine very effectively combos and pressures enemies' defenses
- High-damage and flexible combos, including an infinite combo
- Adaptive playing style
- Very powerful up-sending finishers (particularly his up smash and his up aerial)
Cons
- Light-weight
- His falling speed sets him up to be comboed and chain-grabbed
- His recovery can be caped and edge-guarded easily
- Very tough to use at a high level