Super Smash Bros. Ultimate

Charizard (SSBU): Difference between revisions

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(Undid edit by 69.112.233.56: Does it make Charizard a worse character? No.)
m (Eliminated gendered pronouns and reworded.)
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*{{change|As with all [[veteran]]s returning from ''SSB4'', Charizard's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline ''Pokémon'' titles as a consequence. Its model and textures otherwise appear unchanged.}}
*{{change|As with all [[veteran]]s returning from ''SSB4'', Charizard's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline ''Pokémon'' titles as a consequence. Its model and textures otherwise appear unchanged.}}
*{{change|Charizard now hangs onto the edge with one hand instead of two.}}
*{{change|Charizard now hangs onto the edge with one hand instead of two.}}
*{{change|Charizard has a new down throw animation where he hovers a bit.}}
*{{change|Charizard has a new down throw animation where it hovers a bit.}}
*{{change|Charizard has a new taunt where he stands upright, similarly to [[Ridley (SSBU)|Ridley]]'s taunt.}}
*{{change|Charizard has a new taunt where it stands upright, similarly to [[Ridley (SSBU)|Ridley]]'s taunt.}}


===Attributes===
===Attributes===
*{{buff| When grabbing the ledge, Charizard's head no longer peaks above it. This makes it harder to attack Charizard when he's vulnerable.}}
*{{buff| When grabbing the ledge, Charizard's head no longer peaks above it. This makes it harder to attack Charizard when it's vulnerable.}}


===Ground attacks===
===Ground attacks===
Line 30: Line 30:
*{{buff| Neutral aerial's landing lag has been decreased significantly (20 frames → 13 frames) and its animation has been sped up.}}
*{{buff| Neutral aerial's landing lag has been decreased significantly (20 frames → 13 frames) and its animation has been sped up.}}
*{{nerf| Neutral aerial's autocancel window is unchanged, effectively increasing its ending lag before it can autocancel. However, this may be mitigated by the decrease in landing lag.}}
*{{nerf| Neutral aerial's autocancel window is unchanged, effectively increasing its ending lag before it can autocancel. However, this may be mitigated by the decrease in landing lag.}}
*{{buff| Charizard pulls his head back during forward aerial, effectively increasing its disjoint range.}}
*{{buff| Charizard pulls its head back during forward aerial, effectively increasing its disjoint range.}}
*{{nerf| Forward aerial no longer autocancels out of a shorthop.}}
*{{nerf| Forward aerial no longer autocancels out of a shorthop.}}
*{{buff| Back aerial has increased vertical range.}}
*{{buff| Back aerial has increased vertical range.}}


===Throws/other attacks===
===Throws/other attacks===
*{{nerf| Down throw has a little more ending lag. However, this is offset by the reduction in his jumpsquat.}}
*{{nerf| Down throw has a little more ending lag. However, this is offset by the reduction in its jumpsquat.}}


===Special Moves===
===Special Moves===
*{{buff|[[Flamethrower]] has significantly larger hitboxes. Additionally, its size does not decrease as fast.}}
*{{buff|[[Flamethrower]] has significantly larger hitboxes. Additionally, its size does not decrease as fast.}}
*{{buff|[[Flare Blitz]] is significantly stronger (19% → 26%) and deals even more knockback.}}
*{{buff|[[Flare Blitz]] is significantly stronger (19% → 26%) and deals even more knockback.}}
*{{change|Flare Blitz no longer has Charizard emit a blue glow on start-up. The flame effects are also way flashier and intense.}}
*{{change|Flare Blitz no longer has Charizard emit a blue glow on start-up. Additionally, its flame effects are noticeably more intense.}}
*{{buff| [[Fly]]'s hitboxes were increased in size, making it link better.}}
*{{buff| [[Fly]]'s hitboxes were increased in size, making it link better.}}
*{{nerf| [[Fly]]'s knockback has been reduced.}}
*{{nerf| [[Fly]]'s knockback has been reduced.}}
*{{buff| [[Pokémon Change]] can now be used in the air and is much quicker. Like in ''Brawl'', it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.}}
*{{buff| [[Pokémon Change]] can now be used in the air and is much quicker. Like in ''Brawl'', it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.}}
**{{nerf|Spamming Pokémon Change will grant no invincibility frames for a period of time. Pokemon Change also has a cooldown of around two seconds.}}
**{{nerf|Spamming Pokémon Change will grant no invincibility frames for a period of time. Pokémon Change also has a cooldown of around two seconds.}}
*{{nerf|Now that it is once again part of the Pokémon Trainer rotation, Charizard's down special, [[Rock Smash]], has been replaced with Pokémon Change, effectively eliminating Rock Smash from its moveset.}}
*{{nerf|Now that it is once again part of the Pokémon Trainer rotation, Charizard's down special, [[Rock Smash]], has been replaced with Pokémon Change, effectively eliminating Rock Smash from its moveset.}}
*{{change|Charizard's [[Final Smash]] has been reverted from [[Mega Charizard X]] to [[Triple Finish]]}}.
*{{change|Charizard's [[Final Smash]] has been reverted from [[Mega Charizard X]] to [[Triple Finish]]}}.

Revision as of 23:20, June 20, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Charizard's appearance in Super Smash Bros. Ultimate. For other uses, see Charizard. Also, for information about Charizard in regards to Pokémon Trainer, see Pokémon Trainer (SSBU), Squirtle (SSBU), and Ivysaur (SSBU).
Charizard
in Super Smash Bros. Ultimate
Charizard
PokemonSymbol.svg
Universe Pokémon
Shares character slot with Pokémon Trainer
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Triple Finish
Charizard (SSBU)

Charizard is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from SSB4, Charizard's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokémon titles as a consequence. Its model and textures otherwise appear unchanged.
  • Change Charizard now hangs onto the edge with one hand instead of two.
  • Change Charizard has a new down throw animation where it hovers a bit.
  • Change Charizard has a new taunt where it stands upright, similarly to Ridley's taunt.

Attributes

  • Buff When grabbing the ledge, Charizard's head no longer peaks above it. This makes it harder to attack Charizard when it's vulnerable.

Ground attacks

  • Change Charizard's up tilt now causes its wings to spread out more to the side, and Charizard jumps higher. As a result, the move has more horizontal coverage at the possible expense of vertical range.
  • Buff Charizard's forward smash is slightly stronger (17% → 19%).

Aerial attacks

  • Buff Neutral aerial's landing lag has been decreased significantly (20 frames → 13 frames) and its animation has been sped up.
  • Nerf Neutral aerial's autocancel window is unchanged, effectively increasing its ending lag before it can autocancel. However, this may be mitigated by the decrease in landing lag.
  • Buff Charizard pulls its head back during forward aerial, effectively increasing its disjoint range.
  • Nerf Forward aerial no longer autocancels out of a shorthop.
  • Buff Back aerial has increased vertical range.

Throws/other attacks

  • Nerf Down throw has a little more ending lag. However, this is offset by the reduction in its jumpsquat.

Special Moves

  • Buff Flamethrower has significantly larger hitboxes. Additionally, its size does not decrease as fast.
  • Buff Flare Blitz is significantly stronger (19% → 26%) and deals even more knockback.
  • Change Flare Blitz no longer has Charizard emit a blue glow on start-up. Additionally, its flame effects are noticeably more intense.
  • Buff Fly's hitboxes were increased in size, making it link better.
  • Nerf Fly's knockback has been reduced.
  • Buff Pokémon Change can now be used in the air and is much quicker. Like in Brawl, it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.
    • Nerf Spamming Pokémon Change will grant no invincibility frames for a period of time. Pokémon Change also has a cooldown of around two seconds.
  • Nerf Now that it is once again part of the Pokémon Trainer rotation, Charizard's down special, Rock Smash, has been replaced with Pokémon Change, effectively eliminating Rock Smash from its moveset.
  • Change Charizard's Final Smash has been reverted from Mega Charizard X to Triple Finish.