Super Smash Bros. Ultimate

Charizard (SSBU): Difference between revisions

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===Ground attacks===
===Ground attacks===
*{{nerf| Charizard's jab combo now requires specific timing of each input to deal maximum damage.}}
*{{nerf| Charizard's up tilt has lower vertical range.}}
*{{nerf| Charizard's up tilt has lower vertical range.}}
*{{buff| Charizard's forward smash is slightly stronger (17% → 19%).}}
*{{buff| Charizard's forward smash is slightly stronger (17% → 19%).}}


===Aerial attacks===
===Aerial attacks===
*{{buff| Neutral aerial causes Charizard's tail flame to grow, making it easier to sweetspot. Its overall speed and power has also been increased (sweetspot/sourspot: 12% → 15% / 9% → 12%). In addition, its landing lag has been decreased significantly (20 frames → 13 frames).}}
*{{buff| Neutral aerial's landing lag has been decreased significantly (20 frames → 13 frames).}}
*{{nerf| Neutral aerial's autocancel window is unchanged, effectively increasing its ending lag before it can autocancel. However, this may be mitigated by the decrease in landing lag.}}
*{{nerf| Neutral aerial's autocancel window is unchanged, effectively increasing its ending lag before it can autocancel. However, this may be mitigated by the decrease in landing lag.}}
*{{buff| Charizard pulls his head back during forward aerial, effectively increasing its disjoint range.}}
*{{buff| Charizard pulls his head back during forward aerial, effectively increasing its disjoint range.}}
*{{nerf| Forward aerial no longer autocancels out of a shorthop.}}
*{{nerf| Forward aerial no longer autocancels out of a shorthop.}}
*{{buff| Back aerial has increased vertical range.}}
*{{buff| Back aerial has increased vertical range.}}
*{{nerf| Charizard's down aerial has increased ending lag.}}


===Throws/other attacks===
===Throws/other attacks===
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*{{buff|[[Flamethrower]] has significantly larger hitboxes. Additionally, its size does not decrease as fast.}}
*{{buff|[[Flamethrower]] has significantly larger hitboxes. Additionally, its size does not decrease as fast.}}
*{{buff|[[Flare Blitz]] is significantly stronger (19% → 26%) and deals even more knockback.}}
*{{buff|[[Flare Blitz]] is significantly stronger (19% → 26%) and deals even more knockback.}}
*{{nerf| Flare Blitz causes Charizard to enter a tumble animation for a longer period of time after impact.}}
*{{buff| [[Fly]]'s distance has greatly increased, allowing Charizard to recover to the ledge of Battlefield from the stage's lowest point.}}
*{{buff| [[Fly]]'s hitboxes were increased in size, making it link better.}}
*{{buff| [[Fly]]'s hitboxes were increased in size, making it link better.}}
*{{nerf| [[Fly]]'s knockback has been reduced.}}
*{{nerf| [[Fly]]'s knockback has been reduced.}}

Revision as of 00:52, June 17, 2018

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This article is about Charizard's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Charizard.
Charizard
in Super Smash Bros. Ultimate
Charizard
PokemonSymbol.svg
Universe Pokémon
Shares character slot with Pokémon Trainer
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Triple Finish
Charizard (SSBU)

Charizard is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from SSB4, Charizard's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokémon titles as a consequence. Its model and textures otherwise appear unchanged.
  • Change Charizard now hangs onto the edge with one hand instead of two.
  • Change Charizard has a new down throw animation where he hovers a bit.

Attributes

  • Buff Charizard's mid air jumps carry it higher than before.
  • Buff When grabbing the ledge, Charizard's head no longer peaks above it. This makes it harder to attack Charizard when he's vulnerable.

Ground attacks

  • Nerf Charizard's up tilt has lower vertical range.
  • Buff Charizard's forward smash is slightly stronger (17% → 19%).

Aerial attacks

  • Buff Neutral aerial's landing lag has been decreased significantly (20 frames → 13 frames).
  • Nerf Neutral aerial's autocancel window is unchanged, effectively increasing its ending lag before it can autocancel. However, this may be mitigated by the decrease in landing lag.
  • Buff Charizard pulls his head back during forward aerial, effectively increasing its disjoint range.
  • Nerf Forward aerial no longer autocancels out of a shorthop.
  • Buff Back aerial has increased vertical range.

Throws/other attacks

  • Nerf Down throw has a little more ending lag. However, this is offset by the reduction in his jumpsquat.

Special Moves

  • Buff Flamethrower has significantly larger hitboxes. Additionally, its size does not decrease as fast.
  • Buff Flare Blitz is significantly stronger (19% → 26%) and deals even more knockback.
  • Buff Fly's hitboxes were increased in size, making it link better.
  • Nerf Fly's knockback has been reduced.
  • Buff Pokémon Change can now be used in the air and is much quicker. Like in Brawl, it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.
    • Nerf Spamming Pokémon Change will grant no invincibility frames for a period of time. Pokemon Change also has a cooldown of around two seconds.
  • Nerf Now that it is once again part of the Pokémon Trainer rotation, Charizard's down special, Rock Smash, has been replaced with Pokémon Change, effectively eliminating Rock Smash from its moveset.
  • Change Charizard's Final Smash has been reverted from Mega Charizard X to Triple Finish.