Charizard (SSBU): Difference between revisions
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===Ground attacks=== | ===Ground attacks=== | ||
*{{nerf| Charizard's up tilt has lower vertical range.}} | *{{nerf| Charizard's up tilt has lower vertical range.}} | ||
*{{buff| Charizard's forward smash is slightly stronger (17% → 19%).}} | *{{buff| Charizard's forward smash is slightly stronger (17% → 19%).}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff| Neutral aerial | *{{buff| Neutral aerial's landing lag has been decreased significantly (20 frames → 13 frames).}} | ||
*{{nerf| Neutral aerial's autocancel window is unchanged, effectively increasing its ending lag before it can autocancel. However, this may be mitigated by the decrease in landing lag.}} | *{{nerf| Neutral aerial's autocancel window is unchanged, effectively increasing its ending lag before it can autocancel. However, this may be mitigated by the decrease in landing lag.}} | ||
*{{buff| Charizard pulls his head back during forward aerial, effectively increasing its disjoint range.}} | *{{buff| Charizard pulls his head back during forward aerial, effectively increasing its disjoint range.}} | ||
*{{nerf| Forward aerial no longer autocancels out of a shorthop.}} | *{{nerf| Forward aerial no longer autocancels out of a shorthop.}} | ||
*{{buff| Back aerial has increased vertical range.}} | *{{buff| Back aerial has increased vertical range.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
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*{{buff|[[Flamethrower]] has significantly larger hitboxes. Additionally, its size does not decrease as fast.}} | *{{buff|[[Flamethrower]] has significantly larger hitboxes. Additionally, its size does not decrease as fast.}} | ||
*{{buff|[[Flare Blitz]] is significantly stronger (19% → 26%) and deals even more knockback.}} | *{{buff|[[Flare Blitz]] is significantly stronger (19% → 26%) and deals even more knockback.}} | ||
*{{buff| [[Fly]]'s hitboxes were increased in size, making it link better.}} | *{{buff| [[Fly]]'s hitboxes were increased in size, making it link better.}} | ||
*{{nerf| [[Fly]]'s knockback has been reduced.}} | *{{nerf| [[Fly]]'s knockback has been reduced.}} |
Revision as of 00:52, June 17, 2018
Charizard in Super Smash Bros. Ultimate | |
---|---|
Universe | Pokémon |
Shares character slot with | Pokémon Trainer |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Triple Finish |
Charizard is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Charizard's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokémon titles as a consequence. Its model and textures otherwise appear unchanged.
- Charizard now hangs onto the edge with one hand instead of two.
- Charizard has a new down throw animation where he hovers a bit.
Attributes
- Charizard's mid air jumps carry it higher than before.
- When grabbing the ledge, Charizard's head no longer peaks above it. This makes it harder to attack Charizard when he's vulnerable.
Ground attacks
- Charizard's up tilt has lower vertical range.
- Charizard's forward smash is slightly stronger (17% → 19%).
Aerial attacks
- Neutral aerial's landing lag has been decreased significantly (20 frames → 13 frames).
- Neutral aerial's autocancel window is unchanged, effectively increasing its ending lag before it can autocancel. However, this may be mitigated by the decrease in landing lag.
- Charizard pulls his head back during forward aerial, effectively increasing its disjoint range.
- Forward aerial no longer autocancels out of a shorthop.
- Back aerial has increased vertical range.
Throws/other attacks
- Down throw has a little more ending lag. However, this is offset by the reduction in his jumpsquat.
Special Moves
- Flamethrower has significantly larger hitboxes. Additionally, its size does not decrease as fast.
- Flare Blitz is significantly stronger (19% → 26%) and deals even more knockback.
- Fly's hitboxes were increased in size, making it link better.
- Fly's knockback has been reduced.
- Pokémon Change can now be used in the air and is much quicker. Like in Brawl, it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.
- Spamming Pokémon Change will grant no invincibility frames for a period of time. Pokemon Change also has a cooldown of around two seconds.
- Now that it is once again part of the Pokémon Trainer rotation, Charizard's down special, Rock Smash, has been replaced with Pokémon Change, effectively eliminating Rock Smash from its moveset.
- Charizard's Final Smash has been reverted from Mega Charizard X to Triple Finish.