Super Smash Bros. Ultimate

Donkey Kong (SSBU): Difference between revisions

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m (→‎Aesthetics: Vibrancy is down and details are less complex with DK.)
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*{{change|Donkey Kong now charges up [[Giant Punch]] with more circular arm motions. Additionally, his expression slowly gets angrier as he charges (including maintaining the expression throughout other animations after its charge), and he has an altered pose upon using the punch.}}
*{{change|Donkey Kong now charges up [[Giant Punch]] with more circular arm motions. Additionally, his expression slowly gets angrier as he charges (including maintaining the expression throughout other animations after its charge), and he has an altered pose upon using the punch.}}
*{{change|Donkey Kong now glints and strikes a pose upon ending a grounded [[Spinning Kong]].}}
*{{change|Donkey Kong now glints and strikes a pose upon ending a grounded [[Spinning Kong]].}}
*{{change|Donkey Kong now has a new, yet unnamed [[Final Smash]] that comprises of a single punch that, if successfully landed, leads to a series of rapid punches that traps and launches the opponent, based off of his attacks in ''{{s|dkwiki|Donkey Kong Jungle Beat}}''.}}
*{{change|Donkey Kong now has a new, yet unnamed [[Final Smash]] that comprises of a single punch that, if successfully landed, leads to a series of rapid punches that traps and launches the opponent, based off of his attacks in ''{{s|mariowiki|Donkey Kong Jungle Beat}}''.}}


==Gallery==
==Gallery==

Revision as of 14:26, June 16, 2018

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This article is about Donkey Kong's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Donkey Kong.
Donkey Kong
in Super Smash Bros. Ultimate
Donkey Kong
DKSymbol.svg
Universe Donkey Kong
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Starter
Final Smash Jungle Rush
Donkey Kong (SSBU)

Donkey Kong (ドンキーコング, Donkey Kong) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from SSB4, Donkey Kong's model features a more subdued color scheme. His fur is less detailed. D.K.'s model and textures otherwise appear unchanged.
  • Change Like most of the returning roster, Donkey Kong has become much more expressive than in the previous games.
  • Change Donkey Kong now always faces the screen regardless of which direction he turns.
  • Change Up taunt has an altered animation.
  • Change Donkey Kong now hangs onto the ledge with one hand instead of two.

Ground Moves

  • Change Forward smash has an altered animation.
  • Buff Up smash can now hit grounded opponents.
  • Change Cargo throw now involves Donkey Kong hauling the opponent over his shoulder, similar to his appearance in the arcade game Donkey Kong.

Aerial Attacks

  • Change Forward aerial has an altered animation, with Donkey Kong performing a downwards punch without flipping, now looking identical to his aerial attack in Donkey Kong 64.
  • Buff Foward aerial is significantly faster.

Special Moves

  • Buff Donkey Kong can now use Giant Punch in midair without going into free fall.
  • Change Donkey Kong now charges up Giant Punch with more circular arm motions. Additionally, his expression slowly gets angrier as he charges (including maintaining the expression throughout other animations after its charge), and he has an altered pose upon using the punch.
  • Change Donkey Kong now glints and strikes a pose upon ending a grounded Spinning Kong.
  • Change Donkey Kong now has a new, yet unnamed Final Smash that comprises of a single punch that, if successfully landed, leads to a series of rapid punches that traps and launches the opponent, based off of his attacks in Donkey Kong Jungle Beat.

Gallery

Character Showcase video

<youtube>K7IsUGeFXP0</youtube>