Super Smash Bros. Ultimate

Ganondorf (SSBU): Difference between revisions

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(From what I noticed from the E3 Treehouse showcase)
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==Changes from [[Super Smash Bros. 4]]==
==Changes from [[Super Smash Bros. 4]]==
Ganondorf's appearance is changed back to his original design from ''The Legend of Zelda: Ocarina of Time'', albeit with a complete graphical overhaul to his appearance. Additionally, his voice is reverted back to his original voice actor, with updated voice clips.
Ganondorf has gone through some dramatic changes in design from ''Super Smash Bros. for Wii U and 3DS'' to ''Super Smash Bros. Ultimate'', most notably in the aesthetic department. Ganondorf sports a remastered appearance from ''The Legend of Zelda: Ocarina of Time'' and now utilizes the sword from the Spaceworld 2000 Tech Demo and ''Super Smash Bros. Melee'' in his Smash Attacks. Additionally, he is granted a slight boost in power and altered animations for many of his moves, the latter of which furthering him from [[Captain Falcon]] and making him his own character for once in the series.


In terms of his attacks, Ganondorf has received numerous updates to some of his attacks, most notably his Smash Attacks, which now utilize the sword he used in the ''Spaceworld 2000'' tech demo, as well as ''Super Smash Bros. Melee''. Forward smash is a frontal swing downward, up smash is an overhead arcing swing and down smash is a pummel thrust into a stab with the end of the blade, akin to [[Cloud (SSB4)|Cloud's]] down smash from the previous game. Additional changes include new animations to his grab, forward throw and down aerial, [[Wizard Foot|Wizard Foot's]] animation now resembling its Melee counterpart on the ground and his Final Smash now being his form as Ganon from ''Ocarina of Time''.
===Aesthetics===
*{{change|Ganondorf's appearance is changed back to his original design from ''The Legend of Zelda: Ocarina of Time'', albeit with a complete graphical overhaul to his appearance. Additionally, his voice is reverted back to his original voice actor, with updated voice clips.}}
*{{change|Ganondorf's initial dash and running animations were altered.}}


Ganondorf also boasts a new initial dash and running animation.
===Attributes===
 
===Ground attacks===
*{{buff|Jab attack deals 0.5% increased damage (from 10% -> 10.5%)}}
**{{buff|Jab Attack no longer appears to have a sourspot.}}
*{{buff|Sweetspotted dash attack deals 0.7% increased damage (from 14% -> 14.7%)}}
*{{change|Dash attack's animation slightly altered.}}
*{{change|Forward Tilt deals 12.5% median damage.}}
*{{buff|All of Ganondorf's Smash attacks now utilize his sword, increasing the range of them substantially.}}
*{{buff|Ganondorf's Forward Smash now deals 1.2% more damage (from 24% -> 25.2%)}}
*{{buff|Ganondorf's Up Smash is now an overhead swing covering around his body, providing significantly more reach than his previous Up Smash.}}
*{{buff|Ganondorf's Down Smash now lowers himself and thusly, his hurtbox shrinks.}}
*{{nerf|The first hit of Ganondorf's down smash deals 0.7% reduced damage (from 6% -> 5.3%)}}
*{{buff|The second hit of Ganondorf's down smash deals 0.9% increased damage (from 15% -> 15.9%) and has increased knockback.}}
*{{change|The second hit of Ganondorf's down smash sends opponents in a lower angle.}}
*{{change|Ganondorf's down smash resembles Cloud's down smash.}}
 
===Aerial attacks===
*{{buff|Neutral aerial deals 0.4% increased damage (from 7% -> 7.4%)}}
*{{buff|Up aerial's early hit has significantly higher knockback, now KO'ing enemies around 120% mid-stage.}}
*{{buff|Down aerial deals 0.9% increased damage (from 19% -> 19.9%)}}
 
===Throws/other attacks===
*{{buff|Forward Throw now deals increased damage (from 13% -> 13.6%)}}
*{{change|Forward Throw's animation was altered.}}
*{{buff|Edge attack deals 2.5% increased damage (from 8% -> 10.5%)}}
 
===Special Moves===
*{{buff|Grounded [[Flame Choke]] deals 0.5% increased damage (from 12% -> 12.5%)}}
*{{buff|Opponents released by trading attacks with [[Dark Dive]] during its grab now receive 8.4% damage.}}
*{{buff|Grounded [[Wizard's Foot]] deals 0.7% increased damage (from 14% -> 14.7%) on the early hitbox.}}
*{{buff|Grounded Wizard's Foot deals more damage as it travels further and deals multiple hits near the end of the move.}}
**{{buff|Both hits of Grounded Wizard's Foot deal 18.3% damage total near the end.}}
*{{buff|Ganondorf's Final Smash deals 12.4% more damage (from 40% -> 52.4%) and is able to KO an opponent at the edge of the stage.}}


[[Category:Ganondorf (SSBU)]]
[[Category:Ganondorf (SSBU)]]

Revision as of 21:12, June 12, 2018

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This article is about Ganondorf's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ganondorf.
Ganondorf
in Super Smash Bros. Ultimate
Ganondorf
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl
in SSB4
Final Smash Ganon, The Demon King
Ganondorf (SSBU)

Ganondorf (ガノンドロフ, Ganondorf) is a playable character in Super Smash Bros. Ultimate.

Changes from Super Smash Bros. 4

Ganondorf has gone through some dramatic changes in design from Super Smash Bros. for Wii U and 3DS to Super Smash Bros. Ultimate, most notably in the aesthetic department. Ganondorf sports a remastered appearance from The Legend of Zelda: Ocarina of Time and now utilizes the sword from the Spaceworld 2000 Tech Demo and Super Smash Bros. Melee in his Smash Attacks. Additionally, he is granted a slight boost in power and altered animations for many of his moves, the latter of which furthering him from Captain Falcon and making him his own character for once in the series.

Aesthetics

  • Change Ganondorf's appearance is changed back to his original design from The Legend of Zelda: Ocarina of Time, albeit with a complete graphical overhaul to his appearance. Additionally, his voice is reverted back to his original voice actor, with updated voice clips.
  • Change Ganondorf's initial dash and running animations were altered.

Attributes

Ground attacks

  • Buff Jab attack deals 0.5% increased damage (from 10% -> 10.5%)
    • Buff Jab Attack no longer appears to have a sourspot.
  • Buff Sweetspotted dash attack deals 0.7% increased damage (from 14% -> 14.7%)
  • Change Dash attack's animation slightly altered.
  • Change Forward Tilt deals 12.5% median damage.
  • Buff All of Ganondorf's Smash attacks now utilize his sword, increasing the range of them substantially.
  • Buff Ganondorf's Forward Smash now deals 1.2% more damage (from 24% -> 25.2%)
  • Buff Ganondorf's Up Smash is now an overhead swing covering around his body, providing significantly more reach than his previous Up Smash.
  • Buff Ganondorf's Down Smash now lowers himself and thusly, his hurtbox shrinks.
  • Nerf The first hit of Ganondorf's down smash deals 0.7% reduced damage (from 6% -> 5.3%)
  • Buff The second hit of Ganondorf's down smash deals 0.9% increased damage (from 15% -> 15.9%) and has increased knockback.
  • Change The second hit of Ganondorf's down smash sends opponents in a lower angle.
  • Change Ganondorf's down smash resembles Cloud's down smash.

Aerial attacks

  • Buff Neutral aerial deals 0.4% increased damage (from 7% -> 7.4%)
  • Buff Up aerial's early hit has significantly higher knockback, now KO'ing enemies around 120% mid-stage.
  • Buff Down aerial deals 0.9% increased damage (from 19% -> 19.9%)

Throws/other attacks

  • Buff Forward Throw now deals increased damage (from 13% -> 13.6%)
  • Change Forward Throw's animation was altered.
  • Buff Edge attack deals 2.5% increased damage (from 8% -> 10.5%)

Special Moves

  • Buff Grounded Flame Choke deals 0.5% increased damage (from 12% -> 12.5%)
  • Buff Opponents released by trading attacks with Dark Dive during its grab now receive 8.4% damage.
  • Buff Grounded Wizard's Foot deals 0.7% increased damage (from 14% -> 14.7%) on the early hitbox.
  • Buff Grounded Wizard's Foot deals more damage as it travels further and deals multiple hits near the end of the move.
    • Buff Both hits of Grounded Wizard's Foot deal 18.3% damage total near the end.
  • Buff Ganondorf's Final Smash deals 12.4% more damage (from 40% -> 52.4%) and is able to KO an opponent at the edge of the stage.