Super Smash Bros. 4

Ness (SSB4)/Down tilt: Difference between revisions

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==Overview==
==Overview==


The move is very fast being one of the quickest down tilts in the game and having barely any ending lag. The move is unable to kill even at 999%, but it has a chance to make opponents trip.
The move is very fast, being one of the quickest down tilts in the game and having barely any ending lag. The move is unable to kill even at 999%, but it has a chance to make opponents trip.


==Hitboxes==
==Hitboxes==

Revision as of 23:43, August 14, 2018

Hitbox visualization showing Ness's down tilt.
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Overview

The move is very fast, being one of the quickest down tilts in the game and having barely any ending lag. The move is unable to kill even at 999%, but it has a chance to make opponents trip.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 AngleIcon0.png 3 20 0 2.5 9 1.8 0.0 0.0 1.0x 0.5x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 2% 0 AngleIcon0.png 6 20 0 2.5 9 5.0 0.0 0.0 1.0x 0.5x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png

Timing

Hitboxes 3-4
Earliest continuable frame 6 (only if another DTilt is inputed)
Animation length 13
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point