Super Smash Bros. 4

Lucas (SSB4)/Down tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:LucasDTilt.gif|thumb|270px|Hitbox visualization showing Lucas's down tilt.]]
[[File:LucasDTilt.gif|thumb|270px|Hitbox visualization showing Lucas's down tilt.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
==Overview==
The move his very low startup and ending lag, as well as very low knockback the can lock opponents. neutral attack and grab are both very good follow ups after the attack.
The move his very low startup and ending lag, as well as very low knockback the can lock opponents. neutral attack and grab are both very good follow ups after the attack.


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader|special=y}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=3%
|angle=76
|af=3
|bk=18
|ks=50
|fkv=0
|r=2.8
|bn=0
|xpos=0.0
|ypos=3.5
|zpos=4.5
|ystretch=3.6
|zstretch=4.7
|ff=0.7
|sdi=0.4
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=S
}}
{{SSB4SpecialHitboxTableRow
|id=1
|damage=3%
|angle=40
|bk=10
|ks=45
|fkv=0
|r=2.8
|bn=9
|xpos=3.0
|ff=0.7
|sdi=0.4
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=S
}}
{{SSB4SpecialHitboxTableRow
|id=1
|damage=3%
|angle=0
|bk=8
|ks=40
|fkv=0
|r=2.8
|bn=9
|xpos=7.2
|ff=0.7
|sdi=0.4
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=S
}}
|}


==Timing==
==Timing==

Revision as of 18:12, December 26, 2020

Hitbox visualization showing Lucas's down tilt.

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

The move his very low startup and ending lag, as well as very low knockback the can lock opponents. neutral attack and grab are both very good follow ups after the attack.

Hitboxes

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 3% 0 AngleIcon76.png Forwards 18 50 0 2.8 0 0.0 3.5 4.5 0.4x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0.0 3.6 4.7
1 0 0 3% 0 AngleIcon40.png Standard 10 45 0 2.8 9 3.0 0.0 0.0 0.4x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 3% 0 AngleIcon0.png Standard 8 40 0 2.8 9 7.2 0.0 0.0 0.4x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitboxes 3-4
Interruptible 16
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible