Super Smash Bros. 4

Lucas (SSB4)/Forward tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{|class="wikitable" style="float:right; margin:4pt;"
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=2|Lucas forward tilt hitbox visualization
!colspan=2|Lucas forward tilt hitbox visualizations
|-
|-
!↗
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|[[File:LucasFTiltDown.gif|270px]]
|[[File:LucasFTiltDown.gif|270px]]
|}
|}
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
 
==Overview==
==Hitboxes==
==Hitboxes==
The move can be angled in three directions, but all angles have the same hitbox properties
{{SSB4HitboxTableHeader|special=y}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=7.5%
|angle=361
|af=3
|bk=20
|ks=60
|fkv=0
|r=2.2
|bn=22
|xstretch=-0.7
|type=Hand
|effect=Normal
|sfx=Punch
|slvl=M
}}
{{SSB4SpecialHitboxTableRow
|id=1
|damage=11%
|angle=361
|bk=30
|ks=75
|fkv=0
|r=5.6
|bn=0
|xpos=0.0
|ypos=5.0
|zpos=9.5
|ff=1.0
|type=PK
|effect=Electric
|sfx=Magic
|slvl=M
|clang=f
|rebound=f
}}
|}


==Timing==
==Timing==

Revision as of 17:23, December 26, 2020

Lucas forward tilt hitbox visualizations
LucasFTiltUp.gif
LucasFTilt.gif
LucasFTiltDown.gif

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

The move can be angled in three directions, but all angles have the same hitbox properties

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 7.5% 0 Sakurai angle Forwards 20 60 0 2.2 22 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -0.7 0.0 0.0
1 0 0 11% 0 Sakurai angle Standard 30 75 0 5.6 0 0.0 5.0 9.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png PK (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitboxes 7-9
Interruptible 26
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible