Mario (SSB4)/Grab: Difference between revisions
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==Overview== | ==Overview== | ||
Mario reaches out with one hand. Mario's grab has average range, but is among the fastest grabs in the game, while also having relatively quick interruptibility compared to the rest (with only {{SSB4|Jigglypuff}}, {{SSB4|Pikachu}} and {{SSB4|Sheik}}'s grabs having faster interruptibility). Coupled with Mario's highly rewarding [[throw]]s, this makes his grab extremely prominent in competitive play. | Mario reaches out with one hand. Mario's grab has average range, but is among the fastest grabs in the game, while also having relatively quick interruptibility compared to the rest (with only {{SSB4|Jigglypuff}}, {{SSB4|Pikachu}} and {{SSB4|Sheik}}'s grabs having faster interruptibility). Coupled with Mario's highly rewarding [[throw]]s, this makes his grab extremely prominent in competitive play. | ||
==Grabbox Data== | |||
===Standing Grab=== | |||
{{SSB4GrabboxTableHeader}} | |||
{{SSB4GrabboxTableRow | |||
|id=0 | |||
|r=3.3 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=6.6 | |||
|zpos=4.0 | |||
|ystretch=6.6 | |||
|zstretch=8.7 | |||
}} | |||
|} | |||
===Dash Grab=== | |||
{{SSB4GrabboxTableHeader}} | |||
{{SSB4GrabboxTableRow | |||
|id=0 | |||
|r=2.6 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=6.6 | |||
|zpos=4.0 | |||
|ystretch=6.6 | |||
|zstretch=10.6 | |||
}} | |||
|} | |||
===Pivot Grab=== | |||
{{SSB4GrabboxTableHeader}} | |||
{{SSB4GrabboxTableRow | |||
|id=0 | |||
|r=3.3 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=6.6 | |||
|zpos=-4.0 | |||
|ystretch=6.6 | |||
|zstretch=-14.7 | |||
}} | |||
|} | |||
==Timing== | ==Timing== |
Revision as of 16:39, August 2, 2020
Overview
Mario reaches out with one hand. Mario's grab has average range, but is among the fastest grabs in the game, while also having relatively quick interruptibility compared to the rest (with only Jigglypuff, Pikachu and Sheik's grabs having faster interruptibility). Coupled with Mario's highly rewarding throws, this makes his grab extremely prominent in competitive play.
Grabbox Data
Standing Grab
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 3.3 | top | 0.0 | 6.6 | 4.0 | 0.0 | 6.6 | 8.7 |
Dash Grab
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 2.6 | top | 0.0 | 6.6 | 4.0 | 0.0 | 6.6 | 10.6 |
Pivot Grab
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 3.3 | top | 0.0 | 6.6 | -4.0 | 0.0 | 6.6 | -14.7 |
Timing
Standing grab
Grab | 6-7 |
---|---|
Interruptible | 29 |
Animation length | 41 |
Dash grab
Grab | 8-9 |
---|---|
Interruptible | 36 |
Animation length | 43 |
Pivot grab
Grab | 9-10 |
---|---|
Interruptible | 34 |
Animation length | 46 |
Lag time |
Grab |
Interruptible |
|