Control stick: Difference between revisions

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[[File:NunchuckControlStick.png|150px|thumb|A control stick on the Nunchuk.]]
[[File:NunchuckControlStick.png|150px|thumb|A control stick on the Nunchuk.]]


The '''control stick''', also known as the '''analogue stick''' or '''joystick''', is the gray stick on the Nintendo [[GameCube]] and [[Nintendo 64]] [[controller]]s, the white stick on the [[Nunchuk]], the two white sticks on the [[Classic Controller]], the white or black sticks of the [[Wii U GamePad]] and [[Wii U Pro Controller]], and the black sticks on the [[Nintendo Switch]]'s [[Joy-Con]]s and [[Nintendo Switch Pro Controller|Pro Controllers]].
The '''control stick''', also known as the '''analogue stick''' or '''joystick''', is the gray stick on the Nintendo [[GameCube]] and [[Nintendo 64]] [[controller]]s, the white stick on the [[Nunchuk]], the two white sticks on the [[Classic Controller]], the white or black sticks of the [[Wii U GamePad]] and [[Wii U Pro Controller]], and the black sticks on the [[Nintendo Switch]]'s [[Joy-Con]] and [[Nintendo Switch Pro Controller|Pro Controllers]].


The [[Nintendo 3DS]] has a '''Circle Pad''', a sliding gray pad that serves as a handheld counterpart to the control stick. A peripheral for the 3DS, the Circle Pad Pro, adds an extra circle pad on the right side. However, {{for3ds}} is not compatible with the Circle Pad Pro, despite being compatible with the [[C-Stick]] on the New Nintendo 3DS. This is due to hardware limitations in the standard 3DS that are not present in the New 3DS, due to its better hardware.
The [[Nintendo 3DS]] has a '''Circle Pad''', a sliding gray pad that serves as a handheld counterpart to the control stick. A peripheral for the 3DS, the Circle Pad Pro, adds an extra circle pad on the right side. However, {{for3ds}} is not compatible with the Circle Pad Pro, despite being compatible with the [[C-Stick]] on the New Nintendo 3DS. This is due to hardware limitations in the standard 3DS that are not present in the New 3DS, due to its better hardware.
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In the ''{{b|Super Smash Bros.|series}}'' series, the control stick has four primary directions that can be input. During gameplay, tilting the control stick sideways will make a [[character]] walk in that direction. Tilting the control stick downward will make a character [[crouch]] if on the ground or [[fast fall]] if the character is airborne. Tilting the control stick upwards will cause a character to [[jump]], but only if the Tap Jump control function is enabled for the player. Inputting a regular attack while the control stick is tilted will result in a [[tilt attack]]. The control stick can also be directed in diagonal directions, which will allow for more precise movement in the air as well as allowing some [[attack]]s to be [[Angling|angled]]. Pushing this control stick hard will result in [[dashing]] and also increases the power of moves such as [[Samus]]'s [[Missile]]. If outside of gameplay, the control stick can be used to navigate the [[menu]].
In the ''{{b|Super Smash Bros.|series}}'' series, the control stick has four primary directions that can be input. During gameplay, tilting the control stick sideways will make a [[character]] walk in that direction. Tilting the control stick downward will make a character [[crouch]] if on the ground or [[fast fall]] if the character is airborne. Tilting the control stick upwards will cause a character to [[jump]], but only if the Tap Jump control function is enabled for the player. Inputting a regular attack while the control stick is tilted will result in a [[tilt attack]]. The control stick can also be directed in diagonal directions, which will allow for more precise movement in the air as well as allowing some [[attack]]s to be [[Angling|angled]]. Pushing this control stick hard will result in [[dashing]] and also increases the power of moves such as [[Samus]]'s [[Missile]]. If outside of gameplay, the control stick can be used to navigate the [[menu]].


On the Classic Controller, Wii U GamePad, and Wii U Pro Controller, the left control stick is used for movement, while the right control stick (officially called "right stick"), analogous to the GameCube [[C-Stick]], is used for [[smash attack]]s. When the control stick is pushed in any direction, the pertaining smash attack will be executed immediately.
On the Classic Controller, Wii U GamePad, Wii U Pro Controller, Joy-Con, and the Switch Pro Controller, the left control stick is used for movement, while the right control stick (officially called "right stick"), analogous to the GameCube [[C-Stick]], is used for [[smash attack]]s. When the control stick is pushed in any direction, the pertaining smash attack will be executed immediately.


When holding the [[Wii Remote]] sideways, the [[directional pad]] serves as the control stick, as there are no control sticks on the Wii remote alone.
When holding the [[Wii Remote]] sideways, the [[directional pad]] serves as the control stick, as there are no control sticks on the Wii remote alone.
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