Greninja (SSB4)/Down aerial: Difference between revisions
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|slvl=L | |slvl=L | ||
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==Timing== | |||
===Attack=== | |||
{|class="wikitable" | |||
!Initial autocancel | |||
|1-2 | |||
|- | |||
!Clean hit | |||
|17-19 | |||
|- | |||
!Late hit | |||
|20-45 | |||
|- | |||
!Ending autocancel | |||
|53- | |||
|- | |||
!Interruptible | |||
|57 | |||
|- | |||
!Animation length | |||
|59 | |||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=26|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=3}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=50}}{{FrameStrip|t=Autocancel|c=7}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
!Animation length | |||
|33 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=33}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | |||
{{MvSubNavGreninja|g=SSB4}} | {{MvSubNavGreninja|g=SSB4}} | ||
[[Category:Greninja (SSB4)]] | [[Category:Greninja (SSB4)]] | ||
[[Category:Down aerials (SSB4)]] | [[Category:Down aerials (SSB4)]] |
Revision as of 10:26, May 25, 2018
Overview
Greninja stalls for a moment before quickly plummeting straight down. The move has a meteor hitbox near its beginning, while sending opponents up at a high angle later during the move. If it hits, Greninja will stop falling and bounce off of the opponent. If it misses, Greninja will continue to plummet downwards, often causing a self-destruct if it is above the blast zone. This move is commonly used for comboing opponents into either a footstool, a forward aerial, or another down aerial.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Clean hit | 17-19 |
Late hit | 20-45 |
Ending autocancel | 53- |
Interruptible | 57 |
Animation length | 59 |
Landing lag
Animation length | 33 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|