Super Smash Bros. 4

Mario (SSB4)/Down throw: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→‎Overview: It is mario's best low percent combo throw.)
Line 7: Line 7:


==Hitboxes==
==Hitboxes==
{|class="wikitable"
{{SSB4ThrowTableHeader}}
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
{{SSB4ThrowTableRow
|-
|id=0
| Throw || 5% || 68° || 40 || 90 || || Yes
|damage=5%
|angle=68
|bk=40
|ks=90
|fkv=0
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|angle=361
|bk=40
|ks=100
|fkv=0
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
|}
|}
{{MvSubNavMario|g=SSB4}}
[[Category:Mario (SSB4)]]
[[Category:Forward throws (SSB4)]]


{{MvSubNavMario|g=SSB4}}
{{MvSubNavMario|g=SSB4}}
[[Category:Mario (SSB4)]]
[[Category:Mario (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Down throws (SSB4)]]

Revision as of 13:13, February 4, 2018

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization of Mario's down throw.

Overview

Mario slams his opponent onto the ground. It is Mario's best low-percent combo throw. This throw can be followed up by many attacks, most notably up tilt, up aerial and Super Jump Punch.

Hitboxes

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 5% AngleIcon68.png Standard 40 90 0 0 None Throwing (type) Normal (effect) S None
1 3% Sakurai angle Standard 40 100 0 0 None Throwing (type) Normal (effect) S None