Gimp: Difference between revisions
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m (Low percentage kill occur quickly (i.e. at low percentages) and dying tends to hurt players? No way!) |
m (I'm fairly certain that this tag can be removed seeing as how opposition to the merge goes back to October and there's been no support) |
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A '''gimp kill''' is a very low-percent kill that can put a really large swing on the outcome of a match. [[Fox|Fox's]] [[Shine spike]] and [[Marth|Marth's]] [[d-tilt]] and [[spike]] both are very effective for gimp kills, and Marth's game in particular has become very conducive to a variety of gimp kills recently with the new generation of pros such as [[Mew2King]] and [[KoreanDJ]]. Gimp kills range from large knockback moves, spikes, edge-guarding, as well as various other techniques. | A '''gimp kill''' is a very low-percent kill that can put a really large swing on the outcome of a match. [[Fox|Fox's]] [[Shine spike]] and [[Marth|Marth's]] [[d-tilt]] and [[spike]] both are very effective for gimp kills, and Marth's game in particular has become very conducive to a variety of gimp kills recently with the new generation of pros such as [[Mew2King]] and [[KoreanDJ]]. Gimp kills range from large knockback moves, spikes, edge-guarding, as well as various other techniques. |
Revision as of 19:52, February 10, 2009
A gimp kill is a very low-percent kill that can put a really large swing on the outcome of a match. Fox's Shine spike and Marth's d-tilt and spike both are very effective for gimp kills, and Marth's game in particular has become very conducive to a variety of gimp kills recently with the new generation of pros such as Mew2King and KoreanDJ. Gimp kills range from large knockback moves, spikes, edge-guarding, as well as various other techniques.