Mario (SSB4)/Neutral attack/Hit 2: Difference between revisions
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Serpent King (talk | contribs) (So many things to remember here...jeez) |
Serpent King (talk | contribs) (→Timing) |
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Line 64: | Line 64: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitbox | !Hitbox | ||
|3 | |2-3 | ||
|- | |- | ||
!Earliest continuable frame | !Earliest continuable frame | ||
| | |6 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |22 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |26 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=5}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y}} | {{FrameIconLegend|lag=y|hitbox=y|continuable=y|interruptible=y}} | ||
==References== | ==References== |
Revision as of 22:12, December 15, 2017
Overview
The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of its properties, it is quite similar to the first hit, but it has slightly more weight-based knockback, and only does 1.5% damage.
Hitbox Properties
Timing
Hitbox | 2-3 |
---|---|
Earliest continuable frame | 6 |
Interruptible | 22 |
Animation length | 26 |
Lag time |
Hitbox |
Continuable |
Interruptible |
References
|