Mario (SSB4)/Down throw: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{competitive expertise}} | |||
[[File:MarioThrowDown.gif|270px|right|thumbnail|Hitbox visualization of Mario's down throw.]] | [[File:MarioThrowDown.gif|270px|right|thumbnail|Hitbox visualization of Mario's down throw.]] | ||
==Overview== | ==Overview== | ||
Mario slams his opponent onto the ground. This throw can be followed up by many attacks, most notably up tilt, up aerial and [[Super Jump Punch]]. | Mario slams his opponent onto the ground. This throw can be followed up by many attacks, most notably up tilt, up aerial and [[Super Jump Punch]]. | ||
==Hitboxes== | ==Hitboxes== | ||
{|class="wikitable" | {|class="wikitable" | ||
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent | ! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent |
Revision as of 21:19, December 15, 2017
Overview
Mario slams his opponent onto the ground. This throw can be followed up by many attacks, most notably up tilt, up aerial and Super Jump Punch.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent |
---|---|---|---|---|---|---|
Throw | 5% | 68° | 40 | 90 | — | Yes |
|