Fire Breath: Difference between revisions

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{{CustomSet|Bowser|Neutral|name1=Fire Breath|desc1=Breathes fire. Power decreases if used too much. You can control the angle a little bit.|name2=Fire Shot|desc2=Spit out a fireball. Power won't change even if used in rapid succession.|name3=Fire Roar|desc3=More powerful than Fire Breath, but it runs out quickly and takes longer to recharge.}}
{{CustomSet|Bowser|Neutral|name1=Fire Breath|desc1=Breathes fire. Power decreases if used too much. You can control the angle a little bit.|name2=Fire Shot|desc2=Spit out a fireball. Power won't change even if used in rapid succession.|name3=Fire Roar|desc3=More powerful than Fire Breath, but it runs out quickly and takes longer to recharge.}}
# '''Fire Breath''': Default.
# '''Fire Breath''': Default.
# '''Fire Shot''': Releases a large fireball, with considerably more start-up lag, that travels far and passes through enemies. Does 6% early, 5% late. Unlike Fire Breath, Fire Shot will not weaken over time, and it has [[priority|transcendent priority]]. Can be held, but there is a noticeable delay between each shot.
# '''Fire Shot''': Releases a large fireball, that travels far and passes through enemies. Does 6% early, 5% late. Unlike Fire Breath, Fire Shot will not weaken over time, and it has [[priority|transcendent priority]]. Can be held, but there is a noticeable delay between each shot. It is possible to end the move earlier than with the default.
# '''Fire Roar''': A much stronger variation of Fire Breath that loses range much quicker, and takes longer to recharge. It reaches to approximately halfway of Battlefield, and does 2.7% damage per hit sweetspotted, but only 1.8% sourspotted. The sourspot doesn't cause flinching.
# '''Fire Roar''': A much stronger variation of Fire Breath that loses range much quicker, and takes longer to recharge. It reaches to approximately halfway of Battlefield, and does 2.7% damage per hit sweetspotted, but only 1.8% sourspotted. The sourspot doesn't cause flinching. The minimum amount of time Bowser must use the move for is increased.


==Flame cancel==
==Flame cancel==