List of meteor smashes (SSBB): Difference between revisions

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*Down tilt - Luigi pokes his foot out while crouching. Airborne opponents must be directly under Luigi in order to be meteor smashed; the primary part of the attack (Luigi's foot) only meteor smashes on grounded opponents. It's mostly impractical for edge-guarding, having very weak knockback (in both base knockback and knockback scaling), preventing it from effectively KOing or gimping, and its poor reach and specific spacing making it really only possible to land on offstage opponents who are hanging on the ledge.
*Down tilt - Luigi pokes his foot out while crouching. Airborne opponents must be directly under Luigi in order to be meteor smashed; the primary part of the attack (Luigi's foot) only meteor smashes on grounded opponents. It's mostly impractical for edge-guarding, having very weak knockback (in both base knockback and knockback scaling), preventing it from effectively KOing or gimping, and its poor reach and specific spacing making it really only possible to land on offstage opponents who are hanging on the ledge.
*Down aerial - Luigi performs a quick corkscrew dropkick, with a meteor smash hitbox being on Luigi's body. It is a meteor smash with slightly above average power, with low base knockback (preventing it from KOing and gimping at low damages), but rather high knockback scaling. Just like in ''Melee'', it is especially difficult to land, as the meteor smashing hitbox is not overlapped by the other hitboxes only in a small location on Luigi's backside. It does have fast start-up lag however, with low ending lag, making the move generally unrisky to use offstage. Just like in ''Melee'', not landing the meteor smash hitbox still sends the opponent on a horizontal trajectory at the same power, making it useful for edgeguarding even if the meteor smash hitbox is not landed (though the move is considerably weaker in ''Brawl'').
*Down aerial - Luigi performs a quick corkscrew dropkick, with a meteor smash hitbox being on Luigi's body. It is a meteor smash with slightly above average power, with low base knockback (preventing it from KOing and gimping at low damages), but rather high knockback scaling. Just like in ''Melee'', it is especially difficult to land, as the meteor smashing hitbox is not overlapped by the other hitboxes only in a small location on Luigi's backside. It does have fast start-up lag however, with low ending lag, making the move generally unrisky to use offstage. Just like in ''Melee'', not landing the meteor smash hitbox still sends the opponent on a horizontal trajectory at the same power, making it useful for edgeguarding even if the meteor smash hitbox is not landed (though the move is considerably weaker in ''Brawl'').
*Down Taunt - Luigi kicks his foot into the ground, producing a very small hitbox on his foot just like in ''Melee'' (one of the only two taunts in ''Brawl'' that have a damaging hitbox). If it hits an opponent, it will meteor smash them with immense set knockback. Even though its knockback is set, its base knockback is so high it can effectively KO and gimp any offstage opponent it hits regardless of damage (it is in fact the strongest meteor smash at 0% in ''Brawl'' when items are not counted). While potentially lethal, the move still has very slow start-up lag, which when combined with its extremely limited reach that can only hit offstage opponents that are hanging on the ledge, it's about impossible to successfully edge-guard with it in a serious match.
*Down taunt - Luigi kicks his foot into the ground, producing a very small hitbox on his foot just like in ''Melee'' (one of the only two taunts in ''Brawl'' that have a damaging hitbox). If it hits an opponent, it will meteor smash them with immense set knockback. Even though its knockback is set, its base knockback is so high it can effectively KO and gimp any offstage opponent it hits regardless of damage (it is in fact the strongest meteor smash at 0% in ''Brawl'' when items are not counted). While potentially lethal, the move still has very slow start-up lag, which when combined with its extremely limited reach that can only hit offstage opponents that are hanging on the ledge, it's about impossible to successfully edge-guard with it in a serious match.


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