Peach (PM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
Line 18: Line 18:
Peach is a methodical fighter with several intimidating tricks in her moveset. Her [[vegetable]]s can either serve as a barrage of heavy damage, an [[edgeguard]]ing tool, or a cover for her [[approach]]. {{mvsub|Peach|SSBM|down smash|alt=Her down smash}} is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to [[KO]] players at early percents. Peach also has her powerful [[float]] ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to [[float cancel]] and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her [[jab]], [[dash attack]], and her [[throw]]s.
Peach is a methodical fighter with several intimidating tricks in her moveset. Her [[vegetable]]s can either serve as a barrage of heavy damage, an [[edgeguard]]ing tool, or a cover for her [[approach]]. {{mvsub|Peach|SSBM|down smash|alt=Her down smash}} is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to [[KO]] players at early percents. Peach also has her powerful [[float]] ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to [[float cancel]] and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her [[jab]], [[dash attack]], and her [[throw]]s.


However, Peach suffers in her mobility. Despite float granting her free reign of horizontal direction while airborn, her [[dash]] speed is extremely slow and she has one of the shortest [[wavedash]]es in the game. She also suffers from a lack of reliable kill moves with the exceptions of her down smash and forward air. This forces her to go for [[gimp]]s often, but they are a field she excels in with the combination of her float and turnips. Peach also has a low falling speed, meaning she dies off the top easily.  
However, Peach suffers in her mobility. Despite float granting her free reign of horizontal direction while airborn, her [[dash]] speed is quite slow and she has one of the shortest [[wavedash]]es in the game. She also suffers from a lack of reliable kill moves with the exceptions of her down smash and forward air. This forces her to go for [[gimp]]s often, but they are a field she excels in with the combination of her float and turnips. Peach also has a low falling speed, meaning she dies off the top blast line easily.  


==Changes from ''Melee'' to PM==
==Changes from ''Melee'' to PM==
Line 39: Line 39:
==Revisions==
==Revisions==
===v2.1===
===v2.1===
*{{change|Peach's dash item throw animation cleaned up}}
*{{change|Peach's dash item throw animation cleaned up.}}
*{{bugfix|Fixed Peach's camera issues}}
*{{bugfix|Fixed Peach's camera issues.}}
*{{change|Peach received some very minor animation adjustments}}
*{{change|Peach received some very minor animation adjustments.}}


===v2.5b===
===v2.5b===
*{{buff|Jab 1 angle adjusted to link better into Jab 2 when fully spaced Jab 2 would whiff}}
*{{buff|Jab 1 angle adjusted to link better into Jab 2 when fully spaced Jab 2 would whiff.}}
*{{buff|Forward-Smash Pan base knockback increased and no longer has a weak hit}}
*{{buff|Forward-Smash Pan base knockback increased and no longer has a weak hit.}}
*{{buff|Side-B increased in knockback}}
*{{buff|Side-B increased in knockback.}}
*{{buff|Up-B is able to reverse grab at its peak like other characters}}
*{{buff|Up-B is able to reverse grab at its peak like other characters.}}
*{{buff|Up-B uppermost linking hits adjusted to keep opponents in for the final hit better}}
*{{buff|Up-B uppermost linking hits adjusted to keep opponents in for the final hit better.}}
*{{buff|Turnips and other items are no longer visible when Peach has her parasol out while landing}}
*{{buff|Turnips and other items are no longer visible when Peach has her parasol out while landing.}}
*{{change|Hurtboxes adjusted}}
*{{change|Hurtboxes adjusted.}}
*{{change|Animations cleaned up for some moves}}
*{{change|Animations cleaned up for some moves.}}
*{{bugfix|Dress/leg clipping issues with certain aerials fixed}}
*{{bugfix|Dress/leg clipping issues with certain aerials fixed.}}
*{{change|Dash attack animation matched to ''Melee''}}
*{{change|Dash attack animation matched to ''Melee''.}}
*{{change|Down-Tilt doesn't shift the camera during the move}}
*{{change|Down-Tilt doesn't shift the camera during the move.}}
*{{change|Up-Tilt hitboxes moved more upwards to better match the heart graphics}}
*{{change|Up-Tilt hitboxes moved more upwards to better match the heart graphics.}}
*{{change|Forward-Air on hit sound effects altered}}
*{{change|Forward-Air on hit sound effects altered.}}
*{{nerf|Neutral-B spores slightly decreased in knockback growth}}
*{{nerf|Neutral-B spores slightly decreased in knockback growth.}}
*{{bugfix|Aerial Final Smash animation properly transitions to her fall animation}}
*{{bugfix|Aerial Final Smash animation properly transitions to her fall animation.}}
*{{change|Final Smash sleep duration modified}}
*{{change|Final Smash sleep duration modified.}}


===v2.6b===
===v2.6b===
*{{change|Up-Tilt's knockback is more ''Melee'' like and the heart graphical effects no longer follow Peach if she is hit out the move.}}
*{{change|Up-Tilt's knockback is more ''Melee'' like and the heart graphical effects no longer follow Peach if she is hit out the move.}}
*{{change|Forward-Smash object animation paths cleaned a bit}}
*{{change|Forward-Smash object animation paths cleaned a bit.}}
*{{change|Up-Smash animation moved to be centered on the movement plane}}
*{{change|Up-Smash animation moved to be centered on the movement plane.}}
*{{change|Neutral-Aerial weak hit knockback values have been fixed}}
*{{change|Neutral-Aerial weak hit knockback values have been fixed.}}
*{{change|Neutral-Aerial has proper weak on hit sound effects for its late hit}}
*{{change|Neutral-Aerial has proper weak on hit sound effects for its late hit.}}
*{{change|Neutral-B spore release timings matched to ''Melee''}}
*{{change|Neutral-B spore release timings matched to ''Melee''.}}
*{{bugfix|Fixed the Beam Sword angle glitch when generated by Down B and held}}
*{{bugfix|Fixed the Beam Sword angle glitch when generated by Down B and held.}}
*{{change|Beam Sword Forward Smash animation uses less interpolation and has more diagonal coverage}}
*{{change|Beam Sword Forward Smash animation uses less interpolation and has more diagonal coverage.}}


===3.5===
===3.5===
Line 95: Line 95:
|-
|-
! Forward tilt
! Forward tilt
| || 13%/11%/10% (clean), 6% (late) || Peach does a 180° high forward kick. This move is capable of seriously [[juggling]] heavyweight characters at low percentages if they already used their second jump. Can KO opponents above 120%. Deals more damage if the enemy is closer to Peach's body and less damage at the foot.
| || 13%/11%/10% (clean), 6% (late) || Peach does a 180° high forward kick. This move is capable of seriously [[juggling]] heavyweight characters at low percentages if they have already used their second jump. Can KO opponents above 120%. Deals more damage if the enemy is closer to Peach's body and less damage at the foot.
|-
|-
! Up tilt
! Up tilt
Line 119: Line 119:
|-
|-
! Forward aerial
! Forward aerial
| || 15% || Peach removes her crown and bases it forward. This move is arguably her best aerial for KOing.
| || 15% || Peach takes off her crown and strikes with it. This move is arguably her best aerial for KOing.
|-
|-
! Back aerial
! Back aerial
| || 14% (clean), 10% (late) || Peach thrusts her hip backwards, dealing a good amount of knockback. This move comes out fairly quickly and has enough power to be a passable finisher at high percents.
| || 14% (clean), 10% (late) || Peach thrusts her hips backwards, dealing a good amount of knockback. This move comes out fairly quickly and has enough power to be a passable finisher at high percents.
|-
|-
! Up aerial
! Up aerial
Line 176: Line 176:
|-
|-
! Final Smash
! Final Smash
| [[Peach Blossom]] || 20-40% (based on distance) || Peach sings, putting all opponents to sleep and covering the stage in peaches. Each peach heals 5% damage.
| [[Peach Blossom]] || 20-40% (based on distance) || Peach dances, putting all opponents to sleep and covering the stage in peaches. Each peach heals 5% damage.
|}
|}


Line 243: Line 243:
==Trivia==
==Trivia==
*Peach is the only main series {{uv|Mario}} character to lack a spike (including {{PM|Mario}}'s late up smash on grounded opponents).
*Peach is the only main series {{uv|Mario}} character to lack a spike (including {{PM|Mario}}'s late up smash on grounded opponents).


{{Project M}}
{{Project M}}
[[Category:Peach]]
[[Category:Peach]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]