Peach (PM): Difference between revisions
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Peach is a methodical fighter with several intimidating tricks in her moveset. Her [[vegetable]]s can either serve as a barrage of heavy damage, an [[edgeguard]]ing tool, or a cover for her [[approach]]. {{mvsub|Peach|SSBM|down smash|alt=Her down smash}} is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to [[KO]] players at early percents. Peach also has her powerful [[float]] ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to [[float cancel]] and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her [[jab]], [[dash attack]], and her [[throw]]s. | Peach is a methodical fighter with several intimidating tricks in her moveset. Her [[vegetable]]s can either serve as a barrage of heavy damage, an [[edgeguard]]ing tool, or a cover for her [[approach]]. {{mvsub|Peach|SSBM|down smash|alt=Her down smash}} is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to [[KO]] players at early percents. Peach also has her powerful [[float]] ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to [[float cancel]] and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her [[jab]], [[dash attack]], and her [[throw]]s. | ||
However, Peach suffers in her mobility. Despite float granting her free reign of horizontal direction while airborn, her [[dash]] speed is | However, Peach suffers in her mobility. Despite float granting her free reign of horizontal direction while airborn, her [[dash]] speed is quite slow and she has one of the shortest [[wavedash]]es in the game. She also suffers from a lack of reliable kill moves with the exceptions of her down smash and forward air. This forces her to go for [[gimp]]s often, but they are a field she excels in with the combination of her float and turnips. Peach also has a low falling speed, meaning she dies off the top blast line easily. | ||
==Changes from ''Melee'' to PM== | ==Changes from ''Melee'' to PM== | ||
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==Revisions== | ==Revisions== | ||
===v2.1=== | ===v2.1=== | ||
*{{change|Peach's dash item throw animation cleaned up}} | *{{change|Peach's dash item throw animation cleaned up.}} | ||
*{{bugfix|Fixed Peach's camera issues}} | *{{bugfix|Fixed Peach's camera issues.}} | ||
*{{change|Peach received some very minor animation adjustments}} | *{{change|Peach received some very minor animation adjustments.}} | ||
===v2.5b=== | ===v2.5b=== | ||
*{{buff|Jab 1 angle adjusted to link better into Jab 2 when fully spaced Jab 2 would whiff}} | *{{buff|Jab 1 angle adjusted to link better into Jab 2 when fully spaced Jab 2 would whiff.}} | ||
*{{buff|Forward-Smash Pan base knockback increased and no longer has a weak hit}} | *{{buff|Forward-Smash Pan base knockback increased and no longer has a weak hit.}} | ||
*{{buff|Side-B increased in knockback}} | *{{buff|Side-B increased in knockback.}} | ||
*{{buff|Up-B is able to reverse grab at its peak like other characters}} | *{{buff|Up-B is able to reverse grab at its peak like other characters.}} | ||
*{{buff|Up-B uppermost linking hits adjusted to keep opponents in for the final hit better}} | *{{buff|Up-B uppermost linking hits adjusted to keep opponents in for the final hit better.}} | ||
*{{buff|Turnips and other items are no longer visible when Peach has her parasol out while landing}} | *{{buff|Turnips and other items are no longer visible when Peach has her parasol out while landing.}} | ||
*{{change|Hurtboxes adjusted}} | *{{change|Hurtboxes adjusted.}} | ||
*{{change|Animations cleaned up for some moves}} | *{{change|Animations cleaned up for some moves.}} | ||
*{{bugfix|Dress/leg clipping issues with certain aerials fixed}} | *{{bugfix|Dress/leg clipping issues with certain aerials fixed.}} | ||
*{{change|Dash attack animation matched to ''Melee''}} | *{{change|Dash attack animation matched to ''Melee''.}} | ||
*{{change|Down-Tilt doesn't shift the camera during the move}} | *{{change|Down-Tilt doesn't shift the camera during the move.}} | ||
*{{change|Up-Tilt hitboxes moved more upwards to better match the heart graphics}} | *{{change|Up-Tilt hitboxes moved more upwards to better match the heart graphics.}} | ||
*{{change|Forward-Air on hit sound effects altered}} | *{{change|Forward-Air on hit sound effects altered.}} | ||
*{{nerf|Neutral-B spores slightly decreased in knockback growth}} | *{{nerf|Neutral-B spores slightly decreased in knockback growth.}} | ||
*{{bugfix|Aerial Final Smash animation properly transitions to her fall animation}} | *{{bugfix|Aerial Final Smash animation properly transitions to her fall animation.}} | ||
*{{change|Final Smash sleep duration modified}} | *{{change|Final Smash sleep duration modified.}} | ||
===v2.6b=== | ===v2.6b=== | ||
*{{change|Up-Tilt's knockback is more ''Melee'' like and the heart graphical effects no longer follow Peach if she is hit out the move.}} | *{{change|Up-Tilt's knockback is more ''Melee'' like and the heart graphical effects no longer follow Peach if she is hit out the move.}} | ||
*{{change|Forward-Smash object animation paths cleaned a bit}} | *{{change|Forward-Smash object animation paths cleaned a bit.}} | ||
*{{change|Up-Smash animation moved to be centered on the movement plane}} | *{{change|Up-Smash animation moved to be centered on the movement plane.}} | ||
*{{change|Neutral-Aerial weak hit knockback values have been fixed}} | *{{change|Neutral-Aerial weak hit knockback values have been fixed.}} | ||
*{{change|Neutral-Aerial has proper weak on hit sound effects for its late hit}} | *{{change|Neutral-Aerial has proper weak on hit sound effects for its late hit.}} | ||
*{{change|Neutral-B spore release timings matched to ''Melee''}} | *{{change|Neutral-B spore release timings matched to ''Melee''.}} | ||
*{{bugfix|Fixed the Beam Sword angle glitch when generated by Down B and held}} | *{{bugfix|Fixed the Beam Sword angle glitch when generated by Down B and held.}} | ||
*{{change|Beam Sword Forward Smash animation uses less interpolation and has more diagonal coverage}} | *{{change|Beam Sword Forward Smash animation uses less interpolation and has more diagonal coverage.}} | ||
===3.5=== | ===3.5=== | ||
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|- | |- | ||
! Forward tilt | ! Forward tilt | ||
| || 13%/11%/10% (clean), 6% (late) || Peach does a 180° high forward kick. This move is capable of seriously [[juggling]] heavyweight characters at low percentages if they already used their second jump. Can KO opponents above 120%. Deals more damage if the enemy is closer to Peach's body and less damage at the foot. | | || 13%/11%/10% (clean), 6% (late) || Peach does a 180° high forward kick. This move is capable of seriously [[juggling]] heavyweight characters at low percentages if they have already used their second jump. Can KO opponents above 120%. Deals more damage if the enemy is closer to Peach's body and less damage at the foot. | ||
|- | |- | ||
! Up tilt | ! Up tilt | ||
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|- | |- | ||
! Forward aerial | ! Forward aerial | ||
| || 15% || Peach | | || 15% || Peach takes off her crown and strikes with it. This move is arguably her best aerial for KOing. | ||
|- | |- | ||
! Back aerial | ! Back aerial | ||
| || 14% (clean), 10% (late) || Peach thrusts her | | || 14% (clean), 10% (late) || Peach thrusts her hips backwards, dealing a good amount of knockback. This move comes out fairly quickly and has enough power to be a passable finisher at high percents. | ||
|- | |- | ||
! Up aerial | ! Up aerial | ||
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|- | |- | ||
! Final Smash | ! Final Smash | ||
| [[Peach Blossom]] || 20-40% (based on distance) || Peach | | [[Peach Blossom]] || 20-40% (based on distance) || Peach dances, putting all opponents to sleep and covering the stage in peaches. Each peach heals 5% damage. | ||
|} | |} | ||
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==Trivia== | ==Trivia== | ||
*Peach is the only main series {{uv|Mario}} character to lack a spike (including {{PM|Mario}}'s late up smash on grounded opponents). | *Peach is the only main series {{uv|Mario}} character to lack a spike (including {{PM|Mario}}'s late up smash on grounded opponents). | ||
{{Project M}} | {{Project M}} | ||
[[Category:Peach]] | [[Category:Peach]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |