Hothead: Difference between revisions

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m (it's a proper noun)
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==Mechanics==
==Mechanics==
[[File:Hothead shock.jpg|thumb|A Hothead emitting sparks.]]
[[File:Hothead shock.jpg|thumb|A Hothead emitting sparks.]]
It must be picked up and thrown to be activated. Once the Hothead lands on the ground or a platform, it will move along the surface in the direction it was thrown and periodically release sparks, which are almost 2 times as strong as a smash-thrown hothead of the same size. A Hothead can continue to grow after it is thrown. If it is thrown onto a stage, the Hothead will cling onto the stage's walls and surface. If, however, it lands on a platform, the Hothead will simply roll off until it finds solid ground (or just falls off the screen). Hotheads eventually disappear in an amount of time inversely proportionate to their size (that is, bigger ones vanish faster).
It must be picked up and thrown to be activated. Once the Hothead lands on the ground or a platform, it will move along the surface in the direction it was thrown and periodically release sparks, which are almost 2 times as strong as a smash-thrown Hothead of the same size. A Hothead can continue to grow after it is thrown. If it is thrown onto a stage, the Hothead will cling onto the stage's walls and surface. If, however, it lands on a platform, the Hothead will simply roll off until it finds solid ground (or just falls off the screen). Hotheads eventually disappear in an amount of time inversely proportionate to their size (that is, bigger ones vanish faster).


A hothead will reach maximum power after it takes approximately 30%. But if the hothead is undamaged and hit by a fire or electric based attack that deals over 30% (such as [[Ike (SSBB)|Ike]]'s [[Eruption]]), its power can exceed this limit and gain [[One-hit KO|OHKO]] power. This can be taken to ludicrous extremes by knocking five [[Soccer Ball]]s into a Hothead using [[Marth (SSBB)|Marth]]'s [[Critical Hit]] (only in [[Training Mode]] is this plausible), causing the Hothead to deal 140% or more and become impossible to reflect. When it is seen in [[Adventure Mode: The Subspace Emissary]], when fighting bosses for boss trophies ([[Petey Piranha]], [[Rayquaza]], [[Porky]], [[Galleom]], [[Ridley]], [[Duon]], [[Meta Ridley]], and [[Tabuu]]), at first sight it will look like a [[Trophy Stand]]. But upon closer inspection it is a fire head with eyes. When used it will only damage the boss and take its stamina bar. The only way to get rid of it other than throw it is wait until it vanishes or throw it offscreen.
A Hothead will reach maximum power after it takes approximately 30%. But if the Hothead is undamaged and hit by a fire or electric based attack that deals over 30% (such as [[Ike (SSBB)|Ike]]'s [[Eruption]]), its power can exceed this limit and gain [[One-hit KO|OHKO]] power. This can be taken to ludicrous extremes by knocking five [[Soccer Ball]]s into a Hothead using [[Marth (SSBB)|Marth]]'s [[Critical Hit]] (only in [[Training Mode]] is this plausible), causing the Hothead to deal 140% or more and become impossible to reflect. When it is seen in [[Adventure Mode: The Subspace Emissary]], when fighting bosses for boss trophies ([[Petey Piranha]], [[Rayquaza]], [[Porky]], [[Galleom]], [[Ridley]], [[Duon]], [[Meta Ridley]], and [[Tabuu]]), at first sight it will look like a [[Trophy Stand]]. But upon closer inspection it is a fire head with eyes. When used it will only damage the boss and take its stamina bar. The only way to get rid of it other than throw it is wait until it vanishes or throw it offscreen.


==Damage==
==Damage==
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*Oddly, even though Hotheads do fire damage, they cannot ignite [[Blast Box]]es or idle [[Bob-omb]]s upon contact.
*Oddly, even though Hotheads do fire damage, they cannot ignite [[Blast Box]]es or idle [[Bob-omb]]s upon contact.
*In game, Hotheads are actually rendered in 2D. However, in their trophy appearance, they are in 3D.
*In game, Hotheads are actually rendered in 2D. However, in their trophy appearance, they are in 3D.
*Without the aid of items, [[Roy]] can create the strongest hothead out of any character by hitting it with a fully charged [[Flare Blade]].
*Without the aid of items, [[Roy]] can create the strongest Hothead out of any character by hitting it with a fully charged [[Flare Blade]].
*The highest possible damage output known for a hothead without hacking is 274% when smash thrown and 426% when it sparks. For a hothead to become this strong, the situation with the five Soccer Balls and Marth's Critical Hit must be replicated, but after the Soccer Balls have sustained the maximum amount of damage.
*The highest possible damage output known for a Hothead without hacking is 274% when smash thrown and 426% when it sparks. For a Hothead to become this strong, the situation with the five Soccer Balls and Marth's Critical Hit must be replicated, but after the Soccer Balls have sustained the maximum amount of damage.
*Hotheads will cling to and slide over the surface of some [[boss]]es.
*Hotheads will cling to and slide over the surface of some [[boss]]es.