User talk:SneaselSawashiro: Difference between revisions

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::Unlike Miles, I think we should indeed use names for normal attacks whenever the smallest source is available (e.g. the players' guides) (he's the only one who has ever argued the opposite to my memory). But that said it would still be nice to trace things back to a source somewhere that's not a wiki. I know the SSB64 website has names, and the SSBM one does for G&W, but I don't remember seeing anything else myself. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Non-Toxic 09:17, 26 July 2016 (EDT)
::Unlike Miles, I think we should indeed use names for normal attacks whenever the smallest source is available (e.g. the players' guides) (he's the only one who has ever argued the opposite to my memory). But that said it would still be nice to trace things back to a source somewhere that's not a wiki. I know the SSB64 website has names, and the SSBM one does for G&W, but I don't remember seeing anything else myself. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Non-Toxic 09:17, 26 July 2016 (EDT)
== Personal de-clone concepts (Will be gradually updated) ==
== Personal de-clone concepts ==
I'm not sure if this is the place to discuss it here, but it's been on my mind for a while since there's A LOT of people who seem to just hate the fact that Sakurai (save for Dr. Mario possibly) threw in clones of characters moveset wise once again.
Here's the list of attacks that will be different for my personal version of most of the characters in ''Smash'', with the Japanese names included JPN source wise:
[['''Lucina''']]:
*Forward tilt: {{ja|スイングエッジ|Suingu Ejji}}, Swing Edge
**{{change|Does a single-handed overhead swipe (with following/left arm bent across and raised a bit up) while leaning forward, almost akin to a one-legged crane-stance version of her forward smash (Dragon Killer).}}
***{{change|Hits sooner up above her, but somewhat later compared to the original forward tilt. It still has roughly the same animation speed and recovery however.}}
*Up tilt: {{ja|アンチエアスイング|Anchī Ea Suingu}}, Anti Air Swing
**{{change|Swings upward and inward while standing upright, akin to a more vertical version of her neutral attack's second input (Combination Slash); ironically, the original up tilt was a near-vertical version of her neutral attack (Slash) and forward tilt (Hard Edge)}}.
***{{change|Has more vertical range and range that hits behind her, but almost less horizontal range in front. Also has somewhat notable base knockback that makes it a solid combo tool, but the scaling is rather small to prevent it from being a cheap KO tool.}}
*Neutral aerial: {{ja|ダブルスイング|Daburu Suingu}}, Double Swing
**{{change|Slashes inward diagonally upward, then outward-upward both in a criss-cross. Has much better vertical range that allows her to control space in front of her, but lacks the turn around from her original neutral aerial's (Double Slash) second hit, thus it has no hitbox behind her directly other than a bit above on both hits (akin to the ending hitbox of Upper Swing, the original back aerial).}}
*Down aerial: {{ja|ワイドムーン|Waido Muun}}, Wide Moon
**{{change|Merely a different Japanese name for the ''Smash 4'' down aerial she keeps (while Marth retains the original Half Moon down aerial from ''Melee'' and ''Brawl''). Further sets both Lucina and Marth apart in not only she slashes with more grace, but she has her down aerial hit later in trade of not needing a sweetspot.}}
*Back aerial: {{ja|ストレートスイング|Sutoreeto Suingu}}, Straight Swing
**{{change|A backwards version of her forward aerial (Flag Cut), which hits sooner above, but hits later below her.}}
Will add more as I go on. --[[User:SneaselSawashiro|SneaselSawashiro]] ([[User talk:SneaselSawashiro#top|talk]]) 23:26, 28 July 2016 (EDT)