Donkey Kong (SSB): Difference between revisions

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|dtiltname= 
|dtiltname= 
|dtiltdmg=8%
|dtiltdmg=8%
|dtiltdesc=A quick hand swipe aimed downwards with a little start-up. Spacing move, combos into grab at lower percents and can help with gimping low recoveries.
|dtiltdesc=A quick hand swipe aimed downwards with a little start-up. Spacing move, combos into grab and down b at lower percents and can help with gimping low recoveries.
|dashname= 
|dashname= 
|dashdmg=12%
|dashdmg=12%
|dashdesc=A very awkward move where DK sticks his foot out and stops. Bad range and duration, high amount of lag, and easily [[Shield|shielded]]. Has very low [[set knockback]]. Will not hit foes that are floored. Competitively, this is considered to be the '''worst move in the game''' as it is ''unsafe'' even on hit vs. the majority of the cast. It is also impossible to combo into and out of.
|dashdesc=A very awkward move where DK sticks his foot out and stops. Bad range and duration, high amount of lag, and easily [[Shield|shielded]]. Has very low [[set knockback]]. Will not hit foes that are floored. Competitively, this is considered to be the '''worst move in the game''' as it is ''unsafe'' even on hit vs. the majority of the cast. It is also impossible to combo into and out of. Although it is a decent tech chase since it will knock opponents to the side platforms of Dreamland if you're under them.
|fsmashangles=3
|fsmashangles=3
|fsmashname= 
|fsmashname= 
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|fairname= 
|fairname= 
|fairdmg=16%
|fairdmg=16%
|fairdesc=Does a front flip with his fists clasped together, smashing them into opponents. A powerful [[meteor smash]] if the foe is hit near the end of the animation. Comes straight from ''Donkey Kong 64''.: Can be comboed into out of a cargo throw or n-air. Possible to link out of if it hits a grounded opponent into a Grab, another f-air to spike, or even a giant punch depending on percent. Semi-safe on shield (except vs. characters with 3 [[frame]]s or less grounded moves such as Fox's shine or Pikachu's Up B.)
|fairdesc=Does a front flip with his fists clasped together, smashing them into opponents. A powerful [[meteor smash]] if the foe is hit near the end of the animation. Comes straight from ''Donkey Kong 64''.: Can be comboed into out of a cargo throw or n-air. Possible to link out of if it hits a grounded opponent into a Grab, another f-air to spike, or even a giant punch depending on percent. Semi-safe on shield (except vs. characters with 3 [[frame]]s or less grounded moves such as Fox's shine or Pikachu's Up B.) It also had a hitbox on his arms that sends opponents upward.
|bairname= 
|bairname= 
|bairdmg=15% (clean), 10% (late)
|bairdmg=15% (clean), 10% (late)