Blade Beam: Difference between revisions

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If used in the air, the beam's damage is reduced by 2% at all ranges. It also travels slower, dissipating at just over half the length of [[Final Destination]]. When Cloud is firing the normal version in the air, he will stall slightly.
If used in the air, the beam's damage is reduced by 2% at all ranges. It also travels slower, dissipating at just over half the length of [[Final Destination]]. When Cloud is firing the normal version in the air, he will stall slightly.


When Cloud is under ''Limit Break'' status, the shockwave emitted is blue. When used from the ground, its burst hits multiple times for a total of 19% damage on the first target and 13% on any targets immediately behind the first, then launches all affected. When used from the air, the values are reduced to 15%/10% for the initial target and additional targets respectively (with an expected drop in knockback). While using the aerial ''Limit Break'' version. Cloud will never stall in the air to first finish the move. If he lands before firing the beam, this will count as him using the 'grounded' version and deal its full damage/knockback.
When Cloud is under ''Limit Break'' status (see [[Limit Charge]]), the shockwave emitted is blue. When used from the ground, its burst hits multiple times for a total of 19% damage on the first target and 13% on any targets immediately behind the first, then launches all affected. When used from the air, the values are reduced to 15%/10% for the initial target and additional targets respectively (with an expected drop in knockback). While using the aerial ''Limit Break'' version. Cloud will never stall in the air to first finish the move. If he lands before firing the beam, this will count as him using the 'grounded' version and deal its full damage/knockback.


==Customization==
==Customization==