Wario (SSB4): Difference between revisions

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(Undid edit by Have A Rotten Day!: I can't find those results you're referring to. I looked pretty hard. Keep in mind that in Brawl, Wario was considered to be top 10 in America and Japan. I doubt he's top 15 in smash 4.)
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==Changes from ''Brawl''==  
==Changes from ''Brawl''==  
Wario received a fair about of [[buff]]s that address some of his former flaws in ''Brawl'', but has also received several nerfs that differentiate him significantly from his ''Brawl'' persona, thus making it ambiguous to tell whether or not Wario has been overall buffed or nerfed in the transition. While he has technically received more buffs than nerfs, the few drastic downgrades he received ultimately caused him to further rely on a deceptive play style in order to secure KOs. He has been given multiple improvements to his recovery, being able to utilize his more versatile Wario Bike to recover more reliably. Many of his attacks deliver much more knockback, such as his new forward smash and the Wario Waft. Wario's ground game has been slightly improved, with many of his attacks having less start-up lag and the Wario Bike being much stronger and more reliable. Once dismounted, the Wario Bike is now equipped with traveling hitboxes, granting Wario an armored projectile of sorts. Wario's poorer aerials have been improved, with his forward and back aerials delivering increased knockback. Some moves also have less endlag, such as his down tilt.
Despite receiving a fair amount of buffs that address some of his former flaws, Wario has been nerfed overall in the transition from Brawl to Super Smash Bros. 4. While he has technically received more buffs than nerfs, the few drastic downgrades he received ultimately caused him to be a worse character overall. He has been given multiple improvements to his recovery. Many of his attacks deliver much more knockback, such as his new forward smash. Wario's ground game has been slightly improved, with many of his attacks having less start-up lag and the Wario Bike being much stronger and more reliable. Once dismounted, the Wario Bike is now equipped with traveling hitboxes, granting Wario an armored projectile of sorts. Wario's poorer aerials have been improved, with his forward and back aerials delivering increased knockback. Some moves also have less endlag, such as his down tilt.


Despite many of these changes being beneficial to Wario, he has received heavy nerfs to many of his previously effective options. One of the more noticeable nerfs was the reduction of his air speed and acceleration, although they are still the 3rd best in the game. He also is significantly harmed by the removal of [[DACUS]] as it removes his effective Gatling Combo. Although some of his moves have less endlag, others have much more, such as his forward smash, which is much less consistent due to now being slower and lacking transcendent priority and super armor. Wario's aerials have been re-tooled, many of them delivering increased knockback, with the exception of his neutral and previously reliable up aerial. However, due to the vertical knockback trajectory of Wario's neutral aerial, Wario is now able to utilize it to capitalize on a fair amount of combo potential.
Despite many of these changes being beneficial to Wario, he has received heavy nerfs to many of his effective options. One of the more noticeable nerfs was the reduction of his air speed and acceleration, although they are still the 3rd best in the game. He also is significantly harmed by the removal of DACUS as it removes his effective Gatling Combo. Although some of his moves have less endlag, others have much more, such as his forward smash, which is much less consistent due to now being slower and lacking transcendent priority and super armor. His Wario Bike also no longer cuts though projectiles, inhibiting Wario's approach. While his situational aerials have been improved, his neutral, up, and down aerals have been significantly nerfed, with neutral and up now KOing much later and down air being less useful overall. Additionally, characters Wario could easily handle in Brawl, such as Bowser, give him much more trouble in the current metagame than in Brawl. Being a heavy character, Wario does gain some benefit from the rage mechanic present in Smash 4, being able to deliver increased knockback when at a high percentage. However, without his arsenal of moves that could reliably KO, Wario's reliance on racking up an opponent's damage leaves him even more vulnerable to the increased knockback delivered by adversaries under the influence of rage. He benefits from the removal of edgehogging, as it makes Corkscrew a much more advantageous recovery option.


Being a heavy character, Wario does gain some benefit from the [[rage]] mechanic present in ''Smash 4'', being able to deliver increased knockback when at a high percentage. However, without his arsenal of moves that could reliably KO, Wario's reliance on racking up an opponent's damage leaves him even more vulnerable to the increased knockback delivered by adversaries under the influence of rage. He benefits from the removal of edgehogging, as it makes [[Corkscrew]] a much more advantageous recovery option.
Wario's notorious grab release that plagued him in Brawl was also fixed in patch 1.0.4.
 
Wario's notorious [[grab release]] that plagued him in ''Brawl'' was also fixed in patch 1.0.4.