List of flaws in artificial intelligence (SSBM): Difference between revisions
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m (→Item Related: Flaw that happens to all characters > Flaw that happens to only one character) |
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! width=8%|Item !! width=92%|Description | ! width=8%|Item !! width=92%|Description | ||
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| Any || CPUs never [[Air grab|grab items while in midair]], allowing the player to easily take items on platforms or falling down away from them. | |||
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| Any || A CPU Zelda that holds a throwing item usually throws it down when close to an opponent, in an attempt to use a down tilt. Not only does this often render the item ineffectual, but she will easily self-destruct if the item is an explosive. | | Any || A CPU Zelda that holds a throwing item usually throws it down when close to an opponent, in an attempt to use a down tilt. Not only does this often render the item ineffectual, but she will easily self-destruct if the item is an explosive. | ||
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| [[File:Ssbmitemshammer.jpg|32px|link=Hammer]] [[File:Ssbmitemsstarman.png|32px|Starman|link=Super Star]] || Picking up either a Hammer or a Starman will cause all the CPUs to run to the opposite side of the stage and stand there until the effect wears off; they will not use any defensive maneuvers whatsoever. | | [[File:Ssbmitemshammer.jpg|32px|link=Hammer]] [[File:Ssbmitemsstarman.png|32px|Starman|link=Super Star]] || Picking up either a Hammer or a Starman will cause all the CPUs to run to the opposite side of the stage and stand there until the effect wears off; they will not use any defensive maneuvers whatsoever. |