Luigi (SSBM): Difference between revisions

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("Attributes" section: changed wording, corrected things like suggesting that Luigi has a good approach, that his side-B is a viable kill move, and that down throw is "situational at best". Added more about his recovery and combos.)
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==Attributes==
==Attributes==
While Luigi may initially appear to be a clone to his older brother Mario, similar to {{SSBM|Dr. Mario}}, Luigi is a [[clone|semi-clone]] of Mario. Many significant differences are present between their ground, aerial, and special attacks (including several moves completely unique to Luigi). Luigi's attributes can also wildly vary from Mario's; Luigi's air speed, dashing speed, and traction are amongst the lowest in the game, whereas Mario's are about average; to further the idea that the two aren't completely alike, Luigi's jumps are higher than Mario's. Luigi has the longest and fastest wavedash in the game as a result of his low traction.
While Luigi may initially appear to be a clone of his older brother Mario, similar to {{SSBM|Dr. Mario}}, Luigi is a [[clone|semi-clone]] of Mario. Many significant differences are present between their ground, aerial, and special attacks (including several moves completely unique to Luigi). Luigi's attributes can also wildly vary from Mario's; Luigi's air speed, dashing speed, and traction are amongst the lowest in the game, whereas Mario's are about average; to further the idea that the two aren't completely alike, Luigi's jumps are higher than Mario's. Luigi has the longest and fastest wavedash in the game as a result of his low traction.


Luigi's primary advantage in this regard is his impressive ground movement. Luigi's wavedash functions as his primary method of movement on the ground, allowing him to traverse large distances very quickly and with a great deal of maneuverability. Luigi can combine his excellent  wavedash with a variety of powerful smash attacks to produce some of the best wavesmashes in the game. His down smash is highly versatile, acting as combo starter due to its completely vertical knockback, a juggling move, or as a KO move at high percentages. His forward smash has extremely high knockback scaling (135; the highest in the game), making it a powerful KO move (if a risky one due to its high ending lag). His up smash has invincibility on his head and is effective at KOing floaty opponents and outprioritising attacks from above Luigi.
Luigi's primary advantage in this regard is his impressive ground movement. Luigi's wavedash functions as his primary method of movement on the ground, allowing him to traverse large distances very quickly and with a great deal of maneuverability. Luigi can combine his excellent  wavedash with a variety of powerful smash attacks to produce some of the best wavesmashes (wavedashing and using the momentum to virtually increase the range of a smash attack) in the game. His down smash is highly versatile, acting as combo starter due to its completely vertical knockback, a juggling move, or as a KO move at high percentages. His forward smash has extremely high knockback scaling (135; the highest in the game), making it a powerful KO move (if a risky one due to its high ending lag). His up smash has invincibility on his head and is effective at KOing floaty opponents and outprioritising attacks from above Luigi.


Luigi also has a variety of powerful attacks in his arsenal; all of Luigi's aerial attacks are extremely solid and can wreak havoc on opponents. His neutral aerial has high, completely vertical knockback, making it excellent for both starting and continuing combos, and his forward aerial has quick startup and high knockback, making it a useful attack for both KOing and edgeguarding. In addition to these, Luigi's down aerial is among the most flexible edgeguarding/KO attacks in the game; its sweetspot, though somewhat difficult to land, has meteor smash properties, while its sourspot has strong horizontal knockback similar to high forward aerial, making it a good choice to force opponents off the stage as well. His back aerial has good range and works well for setting up edgeguards, while his up aerial is useful for hitting opponents above him and has low knockback which allows it to combo effectively into a down or neutral aerial on floaty opponents. Luigi's up special can act as a powerful vertical finisher if sweetspotted, though it leaves Luigi in a helpless state and is very laggy; it is very punishable if the sweetspot is missed or the opponent avoids the attack (such as by shielding it).
Luigi also has a variety of powerful attacks in his arsenal; all of Luigi's aerial attacks are extremely solid and can wreak havoc on opponents. His neutral aerial has high, completely vertical knockback, making it excellent for both starting and continuing combos, and his forward aerial has quick startup and high knockback, making it a useful attack for both KOing and edgeguarding. In addition to these, Luigi's down aerial is among the most flexible edgeguarding/KO attacks in the game; its sweetspot, though somewhat difficult to land, has meteor smash properties, while its sourspot has strong horizontal knockback similar to high forward aerial, making it a good choice to force opponents off the stage as well. His back aerial has good range and works well for setting up edgeguards, while his up aerial is useful for hitting opponents above him and has low knockback which allows it to combo effectively into a down or neutral aerial on floaty opponents. Luigi's up special can act as a powerful vertical finisher if sweetspotted, though it leaves Luigi in a helpless state and is very laggy; it is very punishable if the sweetspot is missed or the opponent avoids the attack (such as by shielding it).