Team Healer: Difference between revisions

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'''Team Healer''' ({{ja|チーム<ruby><rb>回復</rb><rp>(</rp><rt>かいふく</rt><rp>)</rp></ruby>だま}}, ''Chīmu Kaifukudama'', '''Team Recoverable''') is an [[item]] introduced to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] in ''[[Super Smash Bros. Brawl]]''. Its main use is in [[Team Battle]]s, where a player can heal a teammate by [[item throw|throwing the item]] at his/her character (as such, it can't possibly be used on oneself). Unlike other healing items, if eaten it will have no effect. However, if it hits an opponent, it will either deal 8% damage or heal them by 11%; damage is more likely to occur. The amount allies are healed is based on the amount of damage the ally currently has, with higher amounts recovering relatively more than lower amounts.
'''Team Healer''' ({{ja|チーム<ruby><rb>回復</rb><rp>(</rp><rt>かいふく</rt><rp>)</rp></ruby>だま}}, ''Chīmu Kaifukudama'', '''Team Recoverable''') is an [[item]] introduced to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] in ''[[Super Smash Bros. Brawl]]''. Its main use is in [[Team Battle]]s, where a player can heal a teammate by [[item throw|throwing the item]] at his/her character (as such, it can't be used on oneself). However, if it hits an opponent instead, it will either deal 8% damage or heal them by 11%; damage is more likely to occur. The amount allies are healed is based on the amount of damage the ally currently has, with higher amounts recovering relatively more than lower amounts. Unlike other healing items, if eaten it will have no effect.
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===Example numbers===
===Example numbers===
Note that, in the same way that thrown items deal more damage if moving faster, the Team Healer will recover more damage if moving faster. These numbers represent a throw on the strong side.
{|class="wikitable"
{|class="wikitable"
!Damage before
!Damage before
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In HP matches, the amount healed is a little more than the equivalent percentage. (ex.: if 100 HP are lost, the player the Team Healer is thrown at will recover a little more than at 100% damage)
In HP matches, the amount healed is a little more than the equivalent percentage. (ex.: if 100 HP are lost, the player the Team Healer is thrown at will recover a little more than at 100% damage){{fact}}


==Trophy==
==Trophy==
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==Trivia==
==Trivia==
*Regardless of [[Item Switch]] settings, the Team Healer will not appear if Team Battle is not active.
*The {{SSBB|Ice Climbers}} are capable of using the item on each other as teammates.
*Team Healers can do damage and knockback to characters with the [[Invincibility frame|invincibility with hit lag]], such as that created by [[Starman (item)|Starman]].
*Team Healers can do damage and knockback to characters with the [[Invincibility frame|invincibility with hit lag]], such as that created by [[Starman (item)|Starman]].
*If the player selected the [[Ice Climbers (SSBB)|Ice Climbers]], this will work on the computer controlled character, even if there are no teams (e.g. [[Training Mode]]) or there are no other players on the player's team. It's simple enough to press the [[grab]] button during a jump to drop it directly on him or her.
*The item's trophy is labelled "Team Recovery Ball" when listed on a [[Subspace Emissary]] level completion screen.
*The item's trophy is labelled "Team Recovery Ball" when listed on a [[Subspace Emissary]] level completion screen.


==External links==
==External links==
[http://www.smashbros.com/en_us/items/item13.html Confirmation]
[http://www.smashbros.com/en_us/items/item13.html Confirmation]
{{SSBBItems}}
{{SSBBItems}}
{{Smash universe}}
{{Smash universe}}
[[Category:Items (SSBB)]]
[[Category:Items (SSBB)]]
[[Category:Items]]
[[Category:Items]]