L-canceling: Difference between revisions
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'''L-canceling''', short for '''lag canceling''', is a technique in both ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' for reducing the length of [[recovery]] animations after landing on the ground while performing an aerial attack. By pressing [[Z]], [[L]], or [[R]] slightly before landing on the ground, players can reduce their recovery time, a significant decrease that greatly increases a character's maximum rate of attack. L-canceling is no longer available in ''[[Super Smash Bros. Brawl]]'', though auto-cancel is in. | '''L-canceling''', short for '''lag canceling''', is a technique in both ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' for reducing the length of [[recovery]] animations after landing on the ground while performing an aerial attack. By pressing [[Z button|Z]], [[L Button|L]], or [[R button|R]] slightly before landing on the ground, players can reduce their recovery time, a significant decrease that greatly increases a character's maximum rate of attack. L-canceling is no longer available in ''[[Super Smash Bros. Brawl]]'', though auto-cancel is in. | ||
[[Image:Lc1.gif|thumb|Differences with L-canceling: the green Link on the left uses the technique, while the red Link on the right does not.]] | [[Image:Lc1.gif|thumb|Differences with L-canceling: the green Link on the left uses the technique, while the red Link on the right does not.]] | ||
==Technical details== | ==Technical details== |