Palutena's Guidance: Difference between revisions

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==In ''Smash''==
==In ''Smash''==
[[File:Pit Smash Taunt.png|thumb|350px|Palutena's Guidance during a match between Pit and Pichu.]]
[[File:Pit Smash Taunt.png|thumb|350px|Palutena's Guidance during a match between Pit and Pichu.]]
The Smash Taunt can be activated by Pit on Palutena's Temple. During the match, the player must press the [[Taunt|down taunt]] button for one frame. When this is done successfully, Pit will perform a crouching animation for five seconds, during which time he is immobile. As long as this animation completes without interruption, a conversation will begin. The Smash Taunt can only be done once per match, even if it was unsuccessful due to the animation's interruption. It also cannot be performed on the [[Ω form]] nor [[Battlefield form]] of Palutena's Temple.
The Smash Taunt can be activated by Pit on Palutena's Temple. During the match, the player must press the [[Taunt|down taunt]] button for one frame. When this is done successfully, Pit will perform a crouching animation for five seconds, during which time he is immobile. As long as this animation completes without interruption, a conversation will begin. The Smash Taunt can only be done once per match, even if it was unsuccessful due to the animation's interruption. It also cannot be performed on the [[Ω form]] nor [[Battlefield form]] of Palutena's Temple. If [[Stage Morph]] is on, the morph will be delayed until the conversation ends. Any downloadable characters will simply use a generic conversation where Palutena has no info about them, with the exception of {{SSBU|Piranha Plant}} in ''Ultimate.''


Pit's Smash Taunt references the various conversations that he could have with Palutena throughout ''Kid Icarus: Uprising''; in addition to reusing the same artwork for the conversation boxes, the conversations feature the game's light-hearted, comical tone, complete with occasional points where the topic becomes irrelevant or the two break the fourth wall.
Pit's Smash Taunt references the various conversations that he could have with Palutena throughout ''Kid Icarus: Uprising''; in addition to reusing the same artwork for the conversation boxes, the conversations feature the game's light-hearted, comical tone, complete with occasional points where the topic becomes irrelevant or the two break the fourth wall.
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In addition to Palutena and Pit, ''Kid Icarus'' character [[Viridi]] appears in several of the conversations, also utilizing her artwork from ''Kid Icarus Uprising''. In a handful of conversations, namely the one about [[Dark Pit (SSBU)|him]], the {{SSBU|Ice Climbers}}, and {{SSBU|Wolf}}, Dark Pit also joins in. In ''Wii U'', [[Chrom]] joins in on the conversation regarding {{SSB4|Robin}}, using his portrait from ''Fire Emblem Awakening''. In ''Ultimate'', [[Alucard]] makes a cameo during {{SSBU|Richter}}'s conversation, using his portrait from ''Symphony of the Night'', and having an echo effect on his voice similar to the one heard in the same game.
In addition to Palutena and Pit, ''Kid Icarus'' character [[Viridi]] appears in several of the conversations, also utilizing her artwork from ''Kid Icarus Uprising''. In a handful of conversations, namely the one about [[Dark Pit (SSBU)|him]], the {{SSBU|Ice Climbers}}, and {{SSBU|Wolf}}, Dark Pit also joins in. In ''Wii U'', [[Chrom]] joins in on the conversation regarding {{SSB4|Robin}}, using his portrait from ''Fire Emblem Awakening''. In ''Ultimate'', [[Alucard]] makes a cameo during {{SSBU|Richter}}'s conversation, using his portrait from ''Symphony of the Night'', and having an echo effect on his voice similar to the one heard in the same game.


Palutena's Guidance returns in ''Ultimate'', with new conversations for all characters that were not present in ''Smash 4''{{'}}s base roster. All ''Smash Ultimate'' DLC characters use the generic conversation that the ''Smash 4'' DLC characters used, aside from {{SSBU|Piranha Plant}}. The majority of conversations for returning characters that were present in ''Smash 4'' are recycled, but six receive new conversations: {{SSBU|Link}}, {{SSBU|Zelda}}, {{SSBU|Sheik}}, {{SSBU|Ganondorf}} (all which are based on different incarnations of the characters), {{SSBU|Ike}} (due to the return of his ''Path of Radiance'' appearance), and {{SSBU|Robin}} (because Chrom is now a separate playable character, and the previous conversation alluded to the fact that he had no such status). All of Viridi's voice lines for the recycled conversations in the English versions are also re-recorded, as she is now voiced by Dayci Brookshire instead of Hynden Walch.<ref>https://twitter.com/Dayci/status/1071117564397277185</ref> If [[Stage Morph]] is on, the morph will be delayed until the conversation ends.
In ''Ultimate'', the Smash Taunt returns with a few significant reworks. New conversations were provided for characters that were absent in the base roster of ''Super Smash Bros. 4'', including the game's DLC characters. The majority of conversations were re-purposed from the previous game for most of the veterans, but six receive new conversations: {{SSBU|Link}}, {{SSBU|Zelda}}, {{SSBU|Sheik}} and {{SSBU|Ganondorf}} (all who are based on different incarnations of the characters throughout ''The Legend of Zelda'' franchise), {{SSBU|Ike}} (due to the return of his ''Path of Radiance'' appearance), and {{SSBU|Robin}} (due to [[Chrom (SSBU)|Chrom's]] inclusion as a separate playable character and consequently receiving his own conversation, as Robin's previous conversation alluded to the fact that he had no such status). Hynden Walch does not return as Viridi's voice actor; instead, Dayci Brookshire<ref>https://twitter.com/Dayci/status/1071117564397277185</ref> is the voice of Viridi, who re-recorded the dialogue used in ''SSB4'' alongside providing new dialogue.
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