Edge: Difference between revisions
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===Terminology=== | ===Terminology=== | ||
A handful of terms are used to describe how easily or consistently moves can two-frame. | A handful of terms are used to describe how easily or consistently moves can two-frame. | ||
*Reaching | |||
Any move that '''reaches''' the ledge hits at ground level, able to two-frame most (but not all) fighters as a result. In ''[[SSB4]]'' and ''SSBU'', a good way to test this is to stand on a row of breakable blocks on the [[Super Mario Maker]] stage. Moves that at least reach the ledge, such as [[Meta Knight (SSBU)/Forward smash|Meta Knight's forward smash]] and [[Mii Swordfighter (SSBU)/Down smash|Mii Swordfighter's down smash]] will be able to break the blocks. | Any move that '''reaches''' the ledge hits at ground level, able to two-frame most (but not all) fighters as a result. In ''[[SSB4]]'' and ''SSBU'', a good way to test this is to stand on a row of breakable blocks on the [[Super Mario Maker]] stage. Moves that at least reach the ledge, such as [[Meta Knight (SSBU)/Forward smash|Meta Knight's forward smash]] and [[Mii Swordfighter (SSBU)/Down smash|Mii Swordfighter's down smash]] will be able to break the blocks. | ||
*Clipping | |||
Any move that '''clips''' the ledge hits below ground level by enough to two frame anyone in the cast. In ''SSBU'', a good way to test this is to grab the edge as {{SSBU|Ganondorf}}, wait for his intangibility to run out, and then test the move in question with another fighter. [[Ganondorf (SSBU)|Ganondorf]] has the lowest ledge hurtbox in ''SSBU'', so moves that hit him from said position will work against everyone else. Moves such as [[Bowser (SSBU)/Forward tilt|Bowser's forward tilt]], or [[Kirby (SSBU)/Down tilt|Kirby's down tilt]], clip the ledge. | Any move that '''clips''' the ledge hits below ground level by enough to two frame anyone in the cast. In ''SSBU'', a good way to test this is to grab the edge as {{SSBU|Ganondorf}}, wait for his intangibility to run out, and then test the move in question with another fighter. [[Ganondorf (SSBU)|Ganondorf]] has the lowest ledge hurtbox in ''SSBU'', so moves that hit him from said position will work against everyone else. Moves such as [[Bowser (SSBU)/Forward tilt|Bowser's forward tilt]], or [[Kirby (SSBU)/Down tilt|Kirby's down tilt]], clip the ledge. | ||
*Piercing | |||
Any move that '''pierces''' the ledge goes all the way through it to the other side (at least 8 units below ground level). While these can of course two-frame, doing so is unnecessary, as they reach low enough to hit fighters attempting a recovery before they even have the chance to grab the edge. Moves such as [[R.O.B. (SSBU)/Down aerial|R.O.B.'s down aerial]], or [[Pyra (SSBU)/Down aerial|Pyra's down aerial]], pierce the ledge. | Any move that '''pierces''' the ledge goes all the way through it to the other side (at least 8 units below ground level). While these can of course two-frame, doing so is unnecessary, as they reach low enough to hit fighters attempting a recovery before they even have the chance to grab the edge. Moves such as [[R.O.B. (SSBU)/Down aerial|R.O.B.'s down aerial]], or [[Pyra (SSBU)/Down aerial|Pyra's down aerial]], pierce the ledge. | ||