Terry (SSBU): Difference between revisions
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|fsmashname=Backspin Kick ({{ja|バックスピンキック|Bakkusupin Kikku}}) | |fsmashname=Backspin Kick ({{ja|バックスピンキック|Bakkusupin Kikku}}) | ||
|fsmashdmg={{ChargedSmashDmgSSBU|18}} | |fsmashdmg={{ChargedSmashDmgSSBU|18}} | ||
|fsmashdesc=A spinning back kick. Noticeable startup and ending lag, but boasts excellent KO potential thanks to its very high damage output and lack of a sourspot. Can be canceled into his Final Smash. Based on his low-evade attack from ''Garou: Mark of the Wolves'' (a universal mechanic from that game), albeit with a heavily altered animation and lacking any particular evasive utility. | |fsmashdesc=A spinning back kick. Noticeable startup and ending lag, but boasts excellent KO potential thanks to its very high damage output and lack of a sourspot. Can be canceled into his Final Smash. Based on one of his command normals, which eventually became his recurring Blow Back Attack in ''The King of Fighters'' games, his low-evade attack from ''Garou: Mark of the Wolves'' (a universal mechanic from that game) and his standing heavy kick in the ''Capcom vs. SNK'' games, albeit with a heavily altered animation and lacking any particular evasive utility. | ||
|usmashname=Wild Upper ({{ja|ワイルドアッパー|Wairudo Appā}}) | |usmashname=Wild Upper ({{ja|ワイルドアッパー|Wairudo Appā}}) | ||
|usmashdmg={{ChargedSmashDmgSSBU|16}} (early), {{ChargedSmashDmgSSBU|18}} (late) | |usmashdmg={{ChargedSmashDmgSSBU|16}} (early), {{ChargedSmashDmgSSBU|18}} (late) |