Pichu (SSBM): Difference between revisions

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(→‎Moveset: Adding move names from the strategy guide)
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|game=SSBM
|game=SSBM
|neutralcount=1
|neutralcount=1
|neutralname= 
|neutralname=Headbutt ({{ja|ずつき|Zutsuki}})
|neutral1dmg=2%
|neutral1dmg=2%
|neutraldesc=Does an extremely quick headbutt. Can easily chain into itself, and even infinite against some characters on walls.
|neutraldesc=Does an extremely quick headbutt. Can easily chain into itself, and even infinite against some characters on walls.
|ftiltname= 
|ftiltname=Pichu Kick ({{ja|ピチューキック|Pichū Kikku}})
|ftiltangles=3
|ftiltangles=3
|ftiltupdmg=9%
|ftiltupdmg=9%
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|ftiltdowndmg=7%
|ftiltdowndmg=7%
|ftiltdesc=Plants itself on its upper paws and kicks both its feet forward. Low range and knockback, though a fast move. This attack can be angled up and down.
|ftiltdesc=Plants itself on its upper paws and kicks both its feet forward. Low range and knockback, though a fast move. This attack can be angled up and down.
|utiltname= 
|utiltname=Tail Smack ({{ja|テールスマック|Tēru Sumakku}})
|utiltdmg=6%
|utiltdmg=6%
|utiltdesc=Swipes its tail above its body in an arc. Very low range and somewhat slow, though sets up for aerial combos and follow ups.
|utiltdesc=Swipes its tail above its body in an arc. Very low range and somewhat slow, though sets up for aerial combos and follow ups.
|dtiltname= 
|dtiltname=Tail Sweep ({{ja|あしばらい|Shippo Barai}})
|dtiltdmg=7%
|dtiltdmg=7%
|dtiltdesc=Swipes its tail in front of itself. Short ranged, but can act as a good method for spacing.
|dtiltdesc=Swipes its tail in front of itself. Short ranged, but can act as a good method for spacing.
|dashname= 
|dashname=Running Headbutt ({{ja|ジャンプずつき|Janpu Zutsuki}}, ''Jump Headbutt'')
|dashdmg=8%
|dashdmg=8%
|dashdesc=Jumps and headbutts forward. Has some noticeable endlag.
|dashdesc=Jumps and headbutts forward. Has some noticeable endlag.
|fsmashname= 
|fsmashname=Thundershock ({{ja|ショートでんげき|Shōto Dengeki}}, ''Electrical Short'')
|fsmashdmg={{ChargedSmashDmgSSBM|2}} (hits 1-5), {{ChargedSmashDmgSSBM|6}} (hit 6), 2% recoil
|fsmashdmg={{ChargedSmashDmgSSBM|2}} (hits 1-5), {{ChargedSmashDmgSSBM|6}} (hit 6), 2% recoil
|fsmashdesc=Launches a short jolt of electricity from its cheeks. Very powerful finisher, KOs at relatively low percentages. Incredible knockback when fully charged, KOs light characters at very low damages near the edge. However, this attack can be SDI'd out of. Has [[Priority#Transcendent_priority|transcendent priority]].
|fsmashdesc=Launches a short jolt of electricity from its cheeks. Very powerful finisher, KOs at relatively low percentages. Incredible knockback when fully charged, KOs light characters at very low damages near the edge. However, this attack can be SDI'd out of. Has [[Priority#Transcendent_priority|transcendent priority]].
|usmashname= 
|usmashname=Jumping Headbutt ({{ja|ジャンピングヘッドバット|Janpingu Heddobatto}})
|usmashdmg={{ChargedSmashDmgSSBM|16}}
|usmashdmg={{ChargedSmashDmgSSBM|16}}
|usmashdesc=Headbutts upwards similar to Mario's up smash, except that Pichu's head has no intangibility frames. One of his best finishers and one of the strongest up smashes in the game.
|usmashdesc=Headbutts upwards similar to Mario's up smash, except that Pichu's head has no intangibility frames. One of his best finishers and one of the strongest up smashes in the game.
|dsmashname= 
|dsmashname=Spinning Mouse ({{ja|スピニングマウス|Supiningu Mausu}}
|dsmashdmg={{ChargedSmashDmgSSBM|13}}
|dsmashdmg={{ChargedSmashDmgSSBM|13}}
|dsmashdesc=Quickly spins in place. It has more range than it appears and has some invincibility frames at the beginning of the move, as well as being powerful.
|dsmashdesc=Quickly spins in place. It has more range than it appears and has some invincibility frames at the beginning of the move, as well as being powerful.
|nairname= 
|nairname=Pichu Roll ({{ja|ピチュースピン|Pichū Rōru}})
|nairdmg=12% (clean), 9% (late)
|nairdmg=12% (clean), 9% (late)
|nairdesc=Curls up in a ball and does somersaults in the air. Notorious for effectively comboing into itself at almost any percent. One of the best neutral airs overall for its speed and combo ability.
|nairdesc=Curls up in a ball and does somersaults in the air. Notorious for effectively comboing into itself at almost any percent. One of the best neutral airs overall for its speed and combo ability.
|fairname= 
|fairname=Electric Drill ({{ja|でんげきドリル|Dengeki Doriru}})
|fairdmg=2% (hits 1-4) with 1% recoil for every hitbox
|fairdmg=2% (hits 1-4) with 1% recoil for every hitbox
|fairdesc=Does a barrel roll in the air, emitting sparks. Hits multiple times with minimal damage. Tied with Agility for the most recoil damage in Pichu's moveset.
|fairdesc=Does a barrel roll in the air, emitting sparks. Hits multiple times with minimal damage. Tied with Agility for the most recoil damage in Pichu's moveset.
|bairname= 
|bairname=Glider ({{ja|グライダー|Guraidā}})
|bairdmg=9%
|bairdmg=9%
|bairdesc=Spins in a manner similar to its down smash. Relatively high ending and landing lag.
|bairdesc=Spins in a manner similar to its down smash. Relatively high ending and landing lag.
|uairname= 
|uairname=Tail Chop ({{ja|しっぽはたき|Shippo Hitaki}})
|uairdmg=4%
|uairdmg=4%
|uairdesc=Swiftly swings its tail above itself in an arc. Can set up many combos on fast fallers. Lacks [[semi-spike]] properties compared to {{SSBM|Pikachu}}'s.
|uairdesc=Swiftly swings its tail above itself in an arc. Can set up many combos on fast fallers. Lacks [[semi-spike]] properties compared to {{SSBM|Pikachu}}'s.
|dairname= 
|dairname=Electric Screw ({{ja|でんげきスクリュー|Dengeki Sukuryū}})
|dairdmg=12%, 4% (landing) (1% recoil for both the attack & landing)
|dairdmg=12%, 4% (landing) (1% recoil for both the attack & landing)
|dairdesc=Does a barrel roll, like its forward aerial, except that it is facing downwards. Creates a small shockwave that hurts nearby opponents when Pichu lands during the attack.
|dairdesc=Does a barrel roll, like its forward aerial, except that it is facing downwards. Creates a small shockwave that hurts nearby opponents when Pichu lands during the attack.
|grabname=
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=
|grabdesc=
|pummelname= 
|pummelname=Electric Shock ({{ja|電気ショック|Denki Shokku}})
|pummeldmg=3% (pummel), 1% recoil
|pummeldmg=3% (pummel), 1% recoil
|pummeldesc=Zaps the opponent.
|pummeldesc=Zaps the opponent.
|fthrowname= 
|fthrowname=Electrocution ({{ja|感電死|Kanden shi}})
|fthrowdmg=2% (hits 1-4), 2% (throw), 1% recoil
|fthrowdmg=2% (hits 1-4), 2% (throw), 1% recoil
|fthrowdesc=Places the opponent on its back and shocks them, sending them forward. This throw hits multiple times and has low knockback. Oddly, this is Pichu's only throw that inflicts recoil, despite all of them dealing electrical damage.
|fthrowdesc=Places the opponent on its back and shocks them, sending them forward. This throw hits multiple times and has low knockback. Oddly, this is Pichu's only throw that inflicts recoil, despite all of them dealing electrical damage.
|bthrowname= 
|bthrowname=Submission ({{ja|じごくぐるま|Jigoku Gurama}}, ''Hell Wheel'')
|bthrowdmg=9%
|bthrowdmg=9%
|bthrowdesc=Does backwards somersaults with the opponent, then flings them behind itself.
|bthrowdesc=Does backwards somersaults with the opponent, then flings them behind itself.
|uthrowname= 
|uthrowname=Electric Skull ({{ja|エレクトリックスカル|Erekutorikku Sukaru}})
|uthrowdmg=5% (hit 1), 5% (throw)
|uthrowdmg=5% (hit 1), 5% (throw)
|uthrowdesc=Tosses foe up and headbutts them with electricity. Decent chaingrabbing ability, especially against fast fallers.
|uthrowdesc=Tosses foe up and headbutts them with electricity. Decent chaingrabbing ability, especially against fast fallers.
|dthrowname= 
|dthrowname=Electric Slam ({{ja|エレクトリックスラム|Erekutorikku Suramu}})
|dthrowdmg=5% (hit 1), 5% (throw)
|dthrowdmg=5% (hit 1), 5% (throw)
|dthrowdesc=Places the opponent on the ground, then jumps on them.
|dthrowdesc=Places the opponent on the ground, then jumps on them.