Wario (SSBU): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Luigi86101 (talk | contribs) m (→Moveset) |
No edit summary |
||
Line 88: | Line 88: | ||
|neutral1dmg=5% | |neutral1dmg=5% | ||
|neutral2dmg=7% | |neutral2dmg=7% | ||
|neutraldesc=A downward punch and a uppercut. Among one of the worst neutral attacks in the game, due to its slow startup (frame 8) and lack of range, although it provides more reward than down tilt at lower percentages since down tilt cannot combo reliably until then | |neutraldesc=A downward punch and a uppercut. Among one of the worst neutral attacks in the game, due to its slow startup (frame 8) and lack of range, although it provides more reward than down tilt at lower percentages since down tilt cannot combo reliably until then. | ||
|ftiltname=Slap ({{ja|ひっぱたき|Hippataki}}) | |ftiltname=Slap ({{ja|ひっぱたき|Hippataki}}) | ||
|ftiltdmg=13% | |ftiltdmg=13% | ||
Line 97: | Line 97: | ||
|dtiltname=Cockroach Crusher ({{ja|ゴキブリつぶし|Gokiburi Tsubushi}}) | |dtiltname=Cockroach Crusher ({{ja|ゴキブリつぶし|Gokiburi Tsubushi}}) | ||
|dtiltdmg=4% | |dtiltdmg=4% | ||
|dtiltdesc=Wario violently pokes the ground with his index finger, damaging opponents as he does so. It provides very little knockback and can combo into aerials and ground moves, most notably dash attack. It also has long horizontal range and provides disjoint due to the hands lacking a hurtbox, although the hitbox itself is very narrow and can miss opponents that are even slightly above it | |dtiltdesc=Wario violently pokes the ground with his index finger, damaging opponents as he does so. It provides very little knockback and can combo into aerials and ground moves, most notably dash attack. It also has long horizontal range and provides disjoint due to the hands lacking a hurtbox, although the hitbox itself is very narrow and can miss opponents that are even slightly above it. | ||
|dashname=Shoulder Tackle ({{ja|ショルダータックル|Shorudā Takkuru}}) | |dashname=Shoulder Tackle ({{ja|ショルダータックル|Shorudā Takkuru}}) | ||
|dashdmg=11% (clean), 5% (late/early, body) | |dashdmg=11% (clean), 5% (late/early, body) | ||
Line 109: | Line 109: | ||
|dsmashname=Wario Spin ({{ja|ワリオスピン|Wario Supin}}) | |dsmashname=Wario Spin ({{ja|ワリオスピン|Wario Supin}}) | ||
|dsmashdmg={{ChargedSmashDmgSSBU|13}} (early), {{ChargedSmashDmgSSBU|10}} (late) | |dsmashdmg={{ChargedSmashDmgSSBU|13}} (early), {{ChargedSmashDmgSSBU|10}} (late) | ||
|dsmashdesc=Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though only one hit can connect. While the first hit is capable of KO'ing at high percents, its power is very low for a smash attack while subsequent hits are even weaker. Hits most ledge hangs, although it possesses high ending lag, and the poor range makes it an unsafe move to use for the most part, although it is Wario's fastest smash attack at 8 frames. Due to the move's weak power, poor range, high ending lag, and being extremely unsafe on shield, it is one of the worst down smashes in the game as it carries very high risk while offering very low reward in return | |dsmashdesc=Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though only one hit can connect. While the first hit is capable of KO'ing at high percents, its power is very low for a smash attack while subsequent hits are even weaker. Hits most ledge hangs, although it possesses high ending lag, and the poor range makes it an unsafe move to use for the most part, although it is Wario's fastest smash attack at 8 frames. Due to the move's weak power, poor range, high ending lag, and being extremely unsafe on shield, it is one of the worst down smashes in the game as it carries very high risk while offering very low reward in return. | ||
|nairname=Metabolic Body ({{ja|メタボボディ|Metabo Bodi}}) | |nairname=Metabolic Body ({{ja|メタボボディ|Metabo Bodi}}) | ||
|nairdmg={{ShortHopDmgSSBU|6}} (hit 1, early/late, body), {{ShortHopDmgSSBU|3}} (hit 1, late, arms), {{ShortHopDmgSSBU|4}} (hit 2; early) {{ShortHopDmgSSBU|5}} (hit 2; late) | |nairdmg={{ShortHopDmgSSBU|6}} (hit 1, early/late, body), {{ShortHopDmgSSBU|3}} (hit 1, late, arms), {{ShortHopDmgSSBU|4}} (hit 2; early) {{ShortHopDmgSSBU|5}} (hit 2; late) | ||
Line 126: | Line 126: | ||
|dairdesc=Wario puts his hands above his head and spins while upside down, drilling with his hands and head. The last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can often lead to a half waft, albeit not on heavier characters due to lack of hitstun. If the move fails to connect into the subsequent hits, it can also weakly [[meteor smash]] the opponent, although it cannot get stronger due to its set knockback. The move is visually similar to Wario's animation upon getting a birdie in {{s|mariowiki|Mario Golf (GBC)}}. | |dairdesc=Wario puts his hands above his head and spins while upside down, drilling with his hands and head. The last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can often lead to a half waft, albeit not on heavier characters due to lack of hitstun. If the move fails to connect into the subsequent hits, it can also weakly [[meteor smash]] the opponent, although it cannot get stronger due to its set knockback. The move is visually similar to Wario's animation upon getting a birdie in {{s|mariowiki|Mario Golf (GBC)}}. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Grabs the opponent by the torso with one hand | |grabdesc=Grabs the opponent by the torso with one hand. | ||
|pummelname=Grab Jab ({{ja|つかみつんつん|Tsukami Tsuntsun}}) | |pummelname=Grab Jab ({{ja|つかみつんつん|Tsukami Tsuntsun}}) | ||
|pummeldmg=1.6% | |pummeldmg=1.6% | ||
|pummeldesc=Pokes the opponent in the gut with his index finger | |pummeldesc=Pokes the opponent in the gut with his index finger. | ||
|fthrowname=Heavy Rear ({{ja|ヘビーどんけつ|Hebī Donketsu}}) | |fthrowname=Heavy Rear ({{ja|ヘビーどんけつ|Hebī Donketsu}}) | ||
|fthrowdmg=8% (throw), 4% (collateral) | |fthrowdmg=8% (throw), 4% (collateral) | ||
Line 144: | Line 144: | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc=Wario gets up and pokes his finger both forwards and backward | |floorfdesc=Wario gets up and pokes his finger both forwards and backward. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
Line 166: | Line 166: | ||
|usname=Corkscrew | |usname=Corkscrew | ||
|usdmg=5% (first hit), 1%-1.5% (hits 2-5), 4% (final hit) | |usdmg=5% (first hit), 1%-1.5% (hits 2-5), 4% (final hit) | ||
|usdesc=Wario launches himself into the air, hitting enemies multiple times while spinning. The final hit has decent diagonal knockback with the hands, KO'ing at high percents. Wario's body has a hitbox that launches up, although is very difficult to hit due to the hand hitboxes taking priority. The move can be steered diagonally left or right | |usdesc=Wario launches himself into the air, hitting enemies multiple times while spinning. The final hit has decent diagonal knockback with the hands, KO'ing at high percents. Wario's body has a hitbox that launches up, although is very difficult to hit due to the hand hitboxes taking priority. The move can be steered diagonally left or right. | ||
|dsname=Wario Waft | |dsname=Wario Waft | ||
|dsdmg=0% (no charge), 12%-15.5% (minor charge), 20%-29.9% (moderate charge), 27% (maximum charge), 20% (maximum charge headbutt) | |dsdmg=0% (no charge), 12%-15.5% (minor charge), 20%-29.9% (moderate charge), 27% (maximum charge), 20% (maximum charge headbutt) |