King K. Rool (SSBU): Difference between revisions

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==Update history==
==Update history==
King K. Rool received a mix of buffs, nerfs and glitch fixes via game updates, but has been buffed significantly overall. In response to his early metagame perceptions, update 2.0.0 shortened [[Blunderbuss]]' vacuum duration and decreased the horizontal range of [[Propellerpack]]'s hitbox, the latter of which would previously hit opponents on the edge from noticeably far away. The most notable change, however, was to down throw: its [[bury]] duration's scaling was changed to be less effective at low percentages, but more effective at high percentages. While the former two are direct nerfs, they did not significantly impact his playstyle. While originally considered to be a significant nerf, King K. Rool proved to benefit from the change to his down throw, as the popularization of forward throw → dash attack made the early percentage usage obsolete, and the higher scaling allowed for down throw → up tilt to be a reliable KO confirm beginning around 130%.   
King K. Rool received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed significantly overall. In response to his early metagame perceptions, update 2.0.0 shortened [[Blunderbuss]]' vacuum duration and decreased the horizontal range of [[Propellerpack]]'s hitbox, the latter of which would previously hit opponents on the edge from noticeably far away. The most notable change, however, was to down throw: its [[bury]] duration's scaling was changed to be less effective at low percentages, but more effective at high percentages. While the former two are direct nerfs, they did not significantly impact his playstyle. While originally considered to be a significant nerf, King K. Rool proved to benefit from the change to his down throw, as the popularization of forward throw → dash attack made the early percentage usage obsolete, and the higher scaling allowed for down throw → up tilt to be a reliable KO confirm beginning around 130%.   


After his metagame relevance dropped, outside of a nerf to [[Crownerang]]'s shield damage, King K. Rool received his first buffs in updates 3.0.0 and 3.1.0. The most notable among these was the ending lag reduction to up aerial, making it far safer to use offstage and even more reliable for recovery thanks to it functioning as a pseudo-double jump. Forward aerial's hitbox priority would also be tweaked, making the higher-damage hitboxes connect reliably and thus drastically improve K. Rool's combo game. This would be the first of numerous buffs to the move, which would turn it from a mediocre move to among the best in K. Rool's kit.
After his metagame relevance dropped, outside of a nerf to [[Crownerang]]'s shield damage, King K. Rool received his first buffs in updates 3.0.0 and 3.1.0. The most notable among these was the ending lag reduction to up aerial, making it far safer to use offstage and even more reliable for recovery thanks to it functioning as a pseudo-double jump. Forward aerial's hitbox priority would also be tweaked, making the higher-damage hitboxes connect reliably and thus drastically improve K. Rool's combo game. This would be the first of numerous buffs to the move, which would turn it from a mediocre move to among the best in K. Rool's kit.
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After a minor buff to his shield in update 7.0.0, subsequent updates granted King K. Rool several useful buffs. In update 8.0.0, [[Belly Super Armor]] and Crownerang both received damage threshold increases, allowing him to force his way through many situations, notably improving his disadvantage state. Crownerang's buff was of particular note, significantly improving its utility in numerous game states, saving him from edge traps, juggling, or edge-guard situations. Back throw and up smash's changes improved his ability to KO from stray hits as well, with back throw in particular even [[gimp]]ing opponents on its own due to the new [[knockback]] angle, making it an option to respect when edge trapping K. Rool.
After a minor buff to his shield in update 7.0.0, subsequent updates granted King K. Rool several useful buffs. In update 8.0.0, [[Belly Super Armor]] and Crownerang both received damage threshold increases, allowing him to force his way through many situations, notably improving his disadvantage state. Crownerang's buff was of particular note, significantly improving its utility in numerous game states, saving him from edge traps, juggling, or edge-guard situations. Back throw and up smash's changes improved his ability to KO from stray hits as well, with back throw in particular even [[gimp]]ing opponents on its own due to the new [[knockback]] angle, making it an option to respect when edge trapping K. Rool.


After many {{SSBU|Steve}}-related bugs being fixed, K. Rool's KO potential was amped up even more. Up throw received a knockback growth buff that put it on par with {{SSBU|Mewtwo}}'s which, considering its ability to take K. Rool to higher platforms, made it significantly more imposing. Up tilt's damage output received a buff that made it more reliable out of down throw, whereas previously it was middling and mostly outclassed by dash attack, which is 3 frames slower. Finally, forward smash gained slightly more range and an extra active frame, now being slightly easier to land and hitting edge-hanging opponents more reliably.
After many {{SSBU|Steve}}-related bugs being fixed, K. Rool's KO potential was amped up even more in update 13.0.0. Up throw received a knockback growth buff that put it on par with {{SSBU|Mewtwo}}'s which, considering its ability to take K. Rool to higher platforms, made it significantly more imposing. Up tilt's damage output received a buff that made it more reliable out of down throw, whereas previously it was middling and mostly outclassed by dash attack, which is 3 frames slower. Finally, forward smash gained slightly more range and an extra active frame, now being slightly easier to land and hitting edge-hanging opponents more reliably.


Overall, King K. Rool is among the most buffed characters in ''Ultimate'': his [[neutral game]] has improved drastically, he has far more reliable KO options, and his disadvantage state has been reworked considerably. Numerous top professionals, such as {{Sm|Raito}}, {{Sm|MVD}}, {{Sm|ESAM}}, and {{Sm|Dabuz}}, have acknowledged his significant turnaround, which has been reflected by players such as {{Sm|Ben Gold}}, {{Sm|KirbyKid}}, and {{Sm|Raphy}} achieving considerable success partially because of his buffs.
Overall, King K. Rool is among the most buffed characters in ''Ultimate'': his [[neutral game]] has improved drastically, he has far more reliable KO options, and his disadvantage state has been reworked considerably. Numerous top professionals, such as {{Sm|Raito}}, {{Sm|MVD}}, {{Sm|ESAM}}, and {{Sm|Dabuz}}, have acknowledged his significant turnaround, which has been reflected by players such as {{Sm|Ben Gold}}, {{Sm|KirbyKid}}, and {{Sm|Raphy}} achieving considerable success partially because of his buffs.