Wavelanding: Difference between revisions

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===Platform Climbing===
===Platform Climbing===


A '''Platform Climb''' is the opposite of '''Wavedashing''' since you angle the control stick '''Up'''. Platform Climbing is useful when you get knocked off a stage that has multiple platforms such as [[Hyrule Temple]]. In order to Platform Climb, just hold the Control Stick '''Up Diagonally''' and '''Air Dodge'''. The Platform Climb has less lag time  compared to your character's normal [[Recovery]] and it can't be negated since you're invincible except it doesn't go as far as your character's normal Recovery. The Platform Climb is most useful when at the peak of your second jump from a short falling distance off the platform (usually 1.5 inches below the edge of the stage at most). Elevation is just like Platform Climbing except you don't angle the Control Stick at all.
A '''Platform Climb''' is the opposite of '''Wavedashing''' since you angle the control stick '''Up'''. Platform Climbing is useful when you get knocked off a stage that has multiple platforms such as [[Hyrule Temple]]. In order to Platform Climb, just hold the Control Stick '''Up Diagonally''' and '''Air Dodge'''. The Platform Climb has less lag time  compared to your character's normal [[Recovery]] and it can't be negated since you're invincible except it doesn't go as far as your character's normal Recovery. The Platform Climb is most useful when at the peak of your second jump from a short falling distance off the platform (usually 1.5 inches below the edge of the stage at most). Elevation is just like Platform Climbing except you don't angle the Control Stick at all. Elevation is trickier since you don't move at an angle and you're more likely to fall off the stage since Air Dodging doesn't allow you to [[Edge-hog]].
[[Category:Techniques]]
[[Category:Techniques]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]