Ganondorf (SSBM): Difference between revisions
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*[[Up tilt]]: | *[[Up tilt]]: | ||
**{{buff|Up tilt deals significantly more damage (13% → 27%) with drastically higher base knockback (50 → 110), able to KO from center under 25% and at 0% near ledges and is thus the strongest tilt in the game.}} | **{{buff|Up tilt deals significantly more damage (13% → 27%) with drastically higher base knockback (50 → 110), able to KO from center under 25% and at 0% near ledges and is thus the strongest tilt in the game.}} | ||
**{{nerf|Up tilt has drastically more startup (17 frames → 81) and ending lag (38 frames → 115), making it impossible to land in almost any circumstance outside of punishment, edgeguarding, or deceptive mindgames. It also lacks a hitbox as Ganondorf brings his foot down, giving the move less vertical range.}} | **{{nerf|Up tilt has drastically more startup (17 frames → 81) and catastropically higher ending lag (38 frames → 115), making it impossible to land in almost any circumstance outside of punishment, edgeguarding, or deceptive mindgames. It also lacks a hitbox as Ganondorf brings his foot down, giving the move less vertical range.}} | ||
**{{change|Up tilt has a wind effect while the leg is lifted up and an explosive effect that deals flame damage when the leg strikes the ground.}} | **{{change|Up tilt has a wind effect while the leg is lifted up and an explosive effect that deals flame damage when the leg strikes the ground.}} | ||
*[[Down tilt]]: | *[[Down tilt]]: |