Fast fall: Difference between revisions

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(→‎Super Smash Bros. Ultimate: Sephiroth https://twitter.com/Meshima_/status/1339719176877817857)
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{{redirect|FF|the Final Fantasy series|Final Fantasy (universe)}}{{for|the Fatal Fury series|Fatal Fury (universe)}}
{{redirect|FF|the Final Fantasy series|Final Fantasy (universe)}}{{for|the Fatal Fury series|Fatal Fury (universe)}}
:''Not to be confused with [[falling speed]], which measures how fast a character falls naturally.''
:''Not to be confused with [[falling speed]], which measures how fast a character falls naturally.''
[[Image:ff.gif|thumb|Differences with fast falling: the Samus on the left uses the technique, while the Samus on the right does not.]]
[[File:ff.gif|thumb|Differences with fast falling: the Samus on the left uses the technique, while the Samus on the right does not.]]


A '''Fast fall''' is the act of falling more quickly than usual in mid-air. It is performed by [[tap]]ping down on the [[control stick]] while falling, as long as the character is not [[tumbling]]. The character will continue to fast fall until landing on the platform or taking a hit. [[Gravity]] is ignored once a fast fall is begun; the character's downward velocity is simply set to their fast falling speed without accelerating. Fast falling is a technique commonly used to speed up a character's game, especially after a [[short hop]]. It is a part of [[SHFFL]]ing, an [[advanced technique]].
A '''Fast fall''' is the act of falling more quickly than usual in mid-air. It is performed by [[tap]]ping down on the [[control stick]] while falling, as long as the character is not [[tumbling]]. The character will continue to fast fall until landing on the platform or taking a hit. [[Gravity]] is ignored once a fast fall is begun; the character's downward velocity is simply set to their fast falling speed without accelerating. Fast falling is a technique commonly used to speed up a character's game, especially after a [[short hop]]. It is a part of [[SHFFL]]ing, an [[advanced technique]].